Save The Captain

by sonmi
Overall★★★★★★★★★★2.25
Fun★★★★★★★★★★2.30
Innovation★★★★★★★★★★2.62
Theme★★★★★★★★★★2.05
Graphics★★★★★★★★★★2.80
Audio★★★★★★★★★★2.52
Humor★★★★★★★★★★1.82
Mood★★★★★★★★★★2.18
Hey hey!

What a weekend ;)
While i didnt finish some core mechanics, i learned some basics about Blender, game development in general and i am happy about that.
The game is more like a prototype, but pls let me know if u think the concept could work.

And pls leave a comment so i can rate ur crazy games )
Tools: Blender, Unity

Comments12

vknauss27 Apr 2021, 22:43
I liked the concept a lot. One thing is I thought it was difficult to tell which row the bullets were coming through on. Nice synths btw
PeculiarCarrot
PeculiarCarrot27 Apr 2021, 22:52
Man, I would have loved to see this more fleshed out. I'm sure you know the game is very, very short, which is a shame. If it was much more obvious which row the projectiles were coming from and the movement between tiles was snappy enough, I can 100% see this being a really fun game; dodging an onslaught of projectiles coming down each row with precise movements between tiles. I hope you work on this more, it has potential!
BlondeMan
BlondeMan27 Apr 2021, 22:53
love the concept of moving the player in a way that you and the captain dont get hit. I feel like a lot could be done with this idea with more time!
Brandon Orden29 Apr 2021, 04:38
I liked the diorama like environment perspective along with the sprite art used on a 3D background. It's a cool idea- there's something to a 3D grid avoidance game where you need to worry about the captain along with yourself. Short, but makes a neat impression!
sonmiauthor30 Apr 2021, 20:45
@vknauss, @peculiarcarrot, @blondeman, @brandon-orden Thx for these kind comments!! I was not very satisfied with my entry, cause its far away from being in a finished state. But u cool people gave me some motivation to maybe finish it and then repost it ;) I just played and voted ur games and it always surprises me how diverse most of the entries are (like digging for pizza ingredients) XD
JormaRysky
JormaRysky2 May 2021, 17:06
(Psst, write on this page that you have web build there too, almost skipped this one because thought I have to download project file)
JormaRysky
JormaRysky2 May 2021, 17:12
Idea is not bad, there just is not yet much to do. Depth perception is bit off, lasers should extend to floor tile they are on. Also I killed captain but still saved him.
tengusheath
tengusheath5 May 2021, 04:03
Very short. I like the 3D pixel sprites.
Prof.Suarez
Prof.Suarez6 May 2021, 05:12
Great Concept. Great Art Style. Keep building on it!
retrome
retrome11 May 2021, 17:04
Interesting concept of guarding! Nice graphics style.

Some remarks:
1. Sometimes it is hard to determine on which line The Captain and beams are. Expectation: shadows or other landmarks can be used to determine distance to the objects.
2. Game is pretty short. Expectation: game contains more levels and variability.
3. You can win after loosing The Captain. Expectation: game restarts after loosing The Captain.

Nice entry!
MattWoelk
MattWoelk15 May 2021, 23:16
I love the pixel art in 3D space! (As you can probably tell from my previous submission ;))
Nice colour palette too.
The combination of grid-based movement with real-time obstacles is fresh.
alprog16 May 2021, 11:29
Incredible short one :D

Other games by @sonmi

Found a bug?
Tell us on Discord