All controls are explained ingame, except one: Esc / Gamepad start button to open pause menu. There are two different endings. If you're having trouble getting the good ending, try just perma-dashing downwards, it usually works :) (the game is not meant to be failed anyway)
Although I pretty much missed all of the points I stated in my I'm-in-post, I had an amazing time this jam, was enthusiastic all the way through and am really happy with how the game turned out! And I got quite the long list of nice-to-haves that didn't make it into the game, just feeling really inspired all around :)
I hope you all had an awesome time as well and I'm really looking forward to playing your games, cheers!
I heard at the bottom of the ocean is a chest that will dispel all lies and then send the finder flying into the sky in a beam of light, and this is definitely true because I saw it on the internet
I liked the music and the ocean background, it really set the atmosphere! Overall, the gameplay was fine, but I felt kinda torn between trying actually read the witty comments, and avoid the enemies. I think this was intentional, but I found it more frustrating than interesting unfortunately. Still, a nice little game, with a twist. Good job!
Deep idea, as usual! Very relevant and really well implemented. The gameplay is pretty simple but has a lot of great details, such as different enemy types, changing background, funny comments. The mood is great, very nice music and decent graphics. I really enjoyed playing the game, thank you for creating it!
Having an amazing time is what this Jam is all about! We all have a long list of "nice-to-haves" at the end of the 48 hours. For me, that just means I take what I learn from this jam and inspires me to squeeze in more features during the next jam!
You've implemented a very nice Jam game with a thought provoking message. Well done.
Haha I love the fact that you can jump out of the water :D What can I say, the controls are smooth (setting direction via keyboard and dashing with mousebutton worked best for me) and the dramatic climaxing soundtrack - in true Erkberg fashion - really adds to the mood, especially when all the creatures are ganging up on you, you really feel like this is a place where you don't want to be. Sure, the graphics could have used a bit more variety (creatures and some elements to make the sea background feel more interesting), but all in all good job! I almost liked the bad ending better because of the element of surprise - it kinda all makes sense in that moment :bulb:. Thanks for our motivational feedback talks during the jam, it really helps to keep the spirit going!
Love the message of this game, and dashing felt really good! I was a little hard to read the text boxes of the enemies, but I appreciated the red marker of where they were off screen (really nice touch). Great work!
A very strange game. Gives me art game vibes. Obviously it's a game with a message (and a good one at that). I'll be honest, I didn't quite get it at first. When I accidentally grabbed a thought and the bar started to fill up, I wondered, "Oh, am I supposed to be collecting these?" But of course, that's part of the message, perhaps. I think it's a bit too far down to reach those endings. I'd gone down for quite a while before I decided that I wasn't accomplishing something by doing so. I did like how some of the thoughts chased after you, while others just floated by. I think I might like this a bit better if there were some "good thoughts" intermingled, allowing me to pick and choose what I grabbed. I also rarely had time to read the thoughts as they passed. A smaller playing field, a higher density of thoughts, and maybe a pause? Or maybe things don't move unless you're moving? It was interesting, anyway!
This game is pretty fun! I had to play through it a few times to be able to read all the text. It was hard to avoid the enemies while tryinng to read at the same time. But overall I really liked it! Kinda scary when they are all around me!
LOL I had NO suspicion that this game was going to have an ending! When the music started ramping up and the light started fading, I was like "OH SHI- somethings happening!"
Really enjoyable simple experience. I liked the practical message the game had, and unrelatedly also the squash/stretch animations for the creatures. As I eventually fell into dashing quickly down, I noticed that the speech bubbles became hard to read. Perhaps that could be considered part of the point, but I wonder if you could do something where the bubbles are biased toward the center of the screen at higher speeds, to make them hold a little stiller in the center for a moment to be read before they zip off.
This is a blatant smear against political dissidents. Not amused. You distort valid criticisms and conflate them with crackpot theories (lik flat earth).
For example, you make the enemies say:
"COVID-19 does not exist" => distortion of valid criticisms, for example problems with the validity of the PCR test which has been validated in court.
"Bill Gates tries to steal the sunlight from us" => Bill Gates's crazy plan to diminish the sunlight by dispersing particles in the atmosphere is not a conspiracy!
L
LDJam user 018 May 2021, 14:38
Really liked the game. Very interesting, loved the way the music layered as you got deeper. Surprised you got that working in the time format. Wish there were some more speech bubbles. Maybe slightly boring, but there's a lot more to games than gameplay. Unique idea and I liked the character design. Also lmao to the comments of ppl tryna justify some of the conspiracies
But appreciate your work
First Ludum?!