You are Sergei, a salvager of the deep seas. You salvage anything worth money, though most of it does not end up in your pockets. Maybe one day you can be the boss and leave the salvaging for others. Until that day, you must dive deep into the sea once again to find what others left there.
How to play:
Dive and find salvage that can be lifted to the surface. Approach the objects and lift them by attaching enough balloons. Use money gained from the salvage to upgrade your equipment.
Controls:
- Move with WASD - Attach balloons with Space - Drop flares with F - Use depth charges with E
Super fun game! I love the gameplay loop of going up and down a little deeper every time. It was a little confusing at first as the boat at the surface moves at the same speed as the submarine, making it look like I wasn't moving at all. Other than that this was a super fun and charming game. Great job!
Really surprised how you managed to finish a game with such a broad scope in only 72 hours. I liked this sense of depth and cosmic horror. Especially the final 'surprise' was very well implemented. Good job.
Overall a good game, love the atmosphere. The graphics are a bit simple, but the audio really sells it. Maybe add some extra details to the seafloor? Great twist as well.
I love this game. Reminds me of some old flash games like Motherload. I especially liked the small details, such as a submarine with an increased number respawning when you die.
Really liked the game. Exploration aspect was really nice, and only thing i can point out is small area, but given the time it took, game came out great!
Very atmospheric and the gameplay is really interesting and captivating. I'd love to play the full game like that Well done, well done! I'd apreciate if you could also check out our puzzle game "Deep Sweep". Thanks and best of luck! :D
The game is awesome! I need to play more! I think the only point to improve it's the pixel art, but I know that sometimes you need to make a quick art in order to deliver solid gameplay in a jam
A solid gameplay loop and great atmosphere. The upgrades/progression were spaced out nicely and lead to a fun conclusion. Felt very polished overall, great job!
The graphics and sound really created a nice atmosphere, and the game was a nice length. Using the flares was a bit confusing, as sometimes it seemed like they didn't really scare the fish off, but I probably wasn't doing it right. Nice job overall, though!
Very nice atmospheric game. The gameplay mechanic is really simple, but it tells a nice story. The graphics and the sound fit nicely together. Would've liked if it was longer.
Comments26
Loved the sound effects, the story/dialogues
well polished and nice ending!
Well done
not many issues I can take with it
the ending was brilliant
I am really amazed by this 👍
Well done, well done!
I'd apreciate if you could also check out our puzzle game "Deep Sweep". Thanks and best of luck! :D
The ambience is simple, but really effective in creating a lot of atmosphere (or lack of one, since we're underwater? :D ).
Really liked the gameplay, if I had to nitpick, it was a little dark, but that just added to the atmosphere, so not really a negative.