
Sheep Deeper
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Sheep Deeper - not so easy way to count the sheep before sleep. A game which tests your working memory.
The game requires remembering a sequence of spoken colors and a colors of sheep passing, and identifying when sheep or sound matches the one that appeared N steps earlier.
You can use both keyboard arrows and mouse cursor to choose the options on the screen.
P.S. Based on dual N-back performance task.
A mini example as a tutorial:
1-back: You click 'color match' when the previous sheep has the same color as the current one. Similarly, you have a match if the audio is the same as previous audio. - * * note that, visual and sound is completely separate tracking * *
2-back: You need to remember 2 steps earlier and click if the sheep color is the same as the sheep passes two earlier. Same goes for audio.
So there are two types of mistakes; not pressing when you should have and pressing when you should not have. As you press correctly, you go into a deeper sleep, enjoy!
Other Details:
- Unity3D and Adobe Photoshop
- solo developed in about 8 hours :clock8:
- experimented with watercolors :paintbrush:
- recorded my voice on phone, sorry for that
:speak_no_evil:
The game requires remembering a sequence of spoken colors and a colors of sheep passing, and identifying when sheep or sound matches the one that appeared N steps earlier.
You can use both keyboard arrows and mouse cursor to choose the options on the screen.
P.S. Based on dual N-back performance task.
A mini example as a tutorial:
1-back: You click 'color match' when the previous sheep has the same color as the current one. Similarly, you have a match if the audio is the same as previous audio. - * * note that, visual and sound is completely separate tracking * *
2-back: You need to remember 2 steps earlier and click if the sheep color is the same as the sheep passes two earlier. Same goes for audio.
So there are two types of mistakes; not pressing when you should have and pressing when you should not have. As you press correctly, you go into a deeper sleep, enjoy!
Other Details:
- Unity3D and Adobe Photoshop
- solo developed in about 8 hours :clock8:
- experimented with watercolors :paintbrush:
- recorded my voice on phone, sorry for that
:speak_no_evil: