
Swing Shroom
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Swing Shroom is an action platformer where you play as a mushroom with a grappling hook. Use your mycelium to swing deeper and deeper through the trees and blast away fungal foes! You can play it here.
Join the Quite Good Discord! *(if you dare..)*
- WASD or Arrow Keys to move
- Space to jump
- Mouse click to shoot your mycelium
- Swing back and forth on the rope to build up momentum for crossing large gaps
- If you get stuck in the wall, it might be a secret passage--try walking further!
- The grappling hook takes practice to master, don't give up! :mushroom: :deciduous_tree: :blue_heart:
*If you can beat the game, try timing yourself and post your speedrun time in the comments! My best is 35:03 so far.*
- Programming | Julien Collins & Fred LePage
- Environment Art & Level Design | Noah DeWald noah_dewald
- Character Design & Animation | Shane Rathle FlamiingPickle
- Music & Sound Design | Jabbu JakeAndBakeBeat
- Unity
- Photoshop
- Pixaki
- Clip Studio Paint
- Fixed a game-breaking bug where the rope couldn't retract
- Missing platforms bug fix
- Broken VFX reference bug fix
- Fixed bugged enemy placement
- Main Menu texture aspect ratio bug fix
Join the Quite Good Discord! *(if you dare..)*
Controls
- WASD or Arrow Keys to move
- Space to jump
- Mouse click to shoot your mycelium
Tips
- Swing back and forth on the rope to build up momentum for crossing large gaps
- If you get stuck in the wall, it might be a secret passage--try walking further!
- The grappling hook takes practice to master, don't give up! :mushroom: :deciduous_tree: :blue_heart:
*If you can beat the game, try timing yourself and post your speedrun time in the comments! My best is 35:03 so far.*
Credits
- Programming | Julien Collins & Fred LePage
- Environment Art & Level Design | Noah DeWald noah_dewald
- Character Design & Animation | Shane Rathle FlamiingPickle
- Music & Sound Design | Jabbu JakeAndBakeBeat
Tools Used
- Unity
- Photoshop
- Pixaki
- Clip Studio Paint
Post-jam Bug Fixes
- Fixed a game-breaking bug where the rope couldn't retract
- Missing platforms bug fix
- Broken VFX reference bug fix
- Fixed bugged enemy placement
- Main Menu texture aspect ratio bug fix