
The Final Frontier
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Thank you very much for playing and rating my game. I wish you the best on yours and hope to see you there in the next Ludum Dare.
*Also, the game was develop at a FHD resolution. Still looks well on itch.io (Web5GL) but if you expand the screen... it will look better.*
HISTORY
LD48 is the new submarine designed for extreme pressure. It was decided to test where other submarines had failed in one of the deepest trenches in the world: Kasprzak Hollow.
The first mission is to clean up the parts of the others submarines that failed to reach the bottom, you do your work and complete the task without any issues... you see more parts below and it would be a new opportunity to discover the bottom and put your name in world history. Good luck on your travel.
GAMEPLAY
The ship will continue to go down the trench but you can move it and gain momentum.
You can move freely and manage the speed by moving up (slower) and down (faster).
If you need more space you can push yourself up or shooting a Rocket, but be careful on whats above you, and keep in mind it has a cooldown.
- Push Up: you can push up your ship to gain some space.
- Rockets: you can shoot rockets to destroy korals and mines it will push up farther so be careful.
- Collectibles: collect the old ships.
- Hearts: recover your health.
CONTROLS
*Gamepad and Keyboard Supported*
- Move: WASD / Arrows / Left Stick / Directional Pad
- Slow Down : Move Up.
- Speed Up: Move Down.
- Push Up: A (XBOX) / X (PS) / Space (Keyboard)
- Shoot: B (XBOX) / Circle (PS) / Shift (Keyboard)
CHANGE LOG / FIXES
- 25/4: Pause triggered when pressed P as a secondary option (so you can pause on full screen in HTML5).
- 25/4: Continue button in Pause Menu was disconnected.
- 27/4: UI Scales to screen resolution. HTML5 not longer needs fullscreen to fit the UI.
- 27/4: Collision boxes rescale from 100% to 90%. Since it some cases it it was bigger than the prefab.
*Also, the game was develop at a FHD resolution. Still looks well on itch.io (Web5GL) but if you expand the screen... it will look better.*
HISTORY
LD48 is the new submarine designed for extreme pressure. It was decided to test where other submarines had failed in one of the deepest trenches in the world: Kasprzak Hollow.
The first mission is to clean up the parts of the others submarines that failed to reach the bottom, you do your work and complete the task without any issues... you see more parts below and it would be a new opportunity to discover the bottom and put your name in world history. Good luck on your travel.
GAMEPLAY
The ship will continue to go down the trench but you can move it and gain momentum.
You can move freely and manage the speed by moving up (slower) and down (faster).
If you need more space you can push yourself up or shooting a Rocket, but be careful on whats above you, and keep in mind it has a cooldown.
- Push Up: you can push up your ship to gain some space.
- Rockets: you can shoot rockets to destroy korals and mines it will push up farther so be careful.
- Collectibles: collect the old ships.
- Hearts: recover your health.
CONTROLS
*Gamepad and Keyboard Supported*
- Move: WASD / Arrows / Left Stick / Directional Pad
- Slow Down : Move Up.
- Speed Up: Move Down.
- Push Up: A (XBOX) / X (PS) / Space (Keyboard)
- Shoot: B (XBOX) / Circle (PS) / Shift (Keyboard)
CHANGE LOG / FIXES
- 25/4: Pause triggered when pressed P as a secondary option (so you can pause on full screen in HTML5).
- 25/4: Continue button in Pause Menu was disconnected.
- 27/4: UI Scales to screen resolution. HTML5 not longer needs fullscreen to fit the UI.
- 27/4: Collision boxes rescale from 100% to 90%. Since it some cases it it was bigger than the prefab.