The Last Place
Atmospheric minimalist walking sim.
Behind the mist. A tower.
(It is very bare bones, but I hope you can enjoy the feeling : ) )
Explore and wander.
Made for LDJAM#48
made with UnityEngine
MagicaVoxel by ephtracy
First Person AIO by Aedan Graves
DOTween by Demigiant
made by sebirit
It is very bare bones, be warned!
Behind the mist. A tower.
(It is very bare bones, but I hope you can enjoy the feeling : ) )
Explore and wander.
Made for LDJAM#48
made with UnityEngine
MagicaVoxel by ephtracy
First Person AIO by Aedan Graves
DOTween by Demigiant
made by sebirit
It is very bare bones, be warned!

Comments24
The extreme minimalist environment creates tranquility and bliss. The music is beautiful too and very calming. This is a very nice place, to it's very nice to be here!
Very captivating environment. I somehow fell thru the water and could see the underside of all the structures. I dunno if it was a bug, but it truly felt like i was falling in to the underworld!!! Then there were glowing stars appearing.
(fyi, I didn't find a way to exit gracefully.)
A hint if you want to play through it: there is something on the island : )
thanks so much for playing!
Really beautiful and gave me a lot of inspiration for future 3D games I might make.
The sound is spot on too. Great work, honestly.
(As a side note rant that has nothing to do with you or your game I am always baffled at how Unity over inflates things but 150mo for a game without textures, displaying only scaled and rotated cubes, wow)
Strengths :
- Great mood (visuals and audio)
- No UI, no clutter, just chill
Possible Improvements :
- A sprint would have helped for replayability
Thanks for the experience !
It seems like there was some smoothing applied when turning the camera. Something about it caused me to start feeling a little motion sick until I started to turn the camera more calmly. It's not a biggie but maybe something to keep in mind for the future.
Some more indicators on how to progress would have helped though. In my first playthrough, I went right to the backside of the tower, where nothing happened. So then I wandered to the rest of the first level, thinking this was the entire game. After re-checking with your screenshots I saw a door which I havent seen myself, so in my second playthrough I waited in front of the tower to see a door open. Nice, I made it to the second part! Here, I felt really disoriented, as everything was black at first and I only saw the lights that spawned next to me. I think it was only by luck that I was able to get out of the tower :P
Anyway, as I said earlier, great entry! :)
Pros:
- Deep, yet relaxing atmosphere
- There's a beauty in the graphical settings and minimalism there. Especially on the beach
- Piano makes everything better
- Very good soundscape
- Kinda dreamy feel
Cons:
- Wish you could tweak to less blur just a tiny bit (but just tiny!)
- Wish it was longer...
- Could increase shadows rendering size, cause I could see some shadows dissapearing on the beach, breaking immersion jsut a bit
Overall, a great and relaxing entry. Good job!
For the rest, it's too short & kind of lack of a game aspect (even as a walking simulator). A puzzle or narrative game could work really well with those graphics & audio imo.
well, in intentional or not, it was kind of distracting, especially since i usually angle the camera down a bit in first-person games. also minor nit pick but i wish the walk speed was a bit faster? perhaps im just impatient. but yeah i would definitely like to see a longer form project like this, i vibe with it.