![Where's my dynoMITE? [LD48]](https://pics.ldj.am/cover/24/241403.png?v=5c73e935)
Where's my dynoMITE? [LD48]
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Where's my dynoMITE?!
descend into the depths of....the deep. with dynoMITE! and be careful you dont let your rope break!
Brought to you by
#### @miej the miej !
_aaaaaand...._
#### @skoobydoo !
With our powers combined, we form...
!!! Ruby Grue Studio !!!!
(yeah dont ask about the name, its a whole thing, but DO come join us on our newly-created social media channels!#### https://twitter.com/RubyGrueStudio
__DISCORD__
#### https://discord.gg/4CbEU6Ketq
AND HERE'S THE GAME FOR YOU TO ENJOOOOY!
THANKS YOU GUYS FOR PLAYING THIS WAS SUPER FUN TO WORK ON
#### Hope you guys enjoy this! Was our first-ever game jam!
Highly recommend the latest build for the noted quality of life bug-fixes :)
We have limited changes to small movement of prefabs and adjustment of variable settings primarily to prevent players getting stuck due to bugs and also increase comfort while playing. (No completely new lines of code!) For a complete list of things which were tweaked, see below:
__changes (4/27):__
- Added missing audio source mixer reference
- Moved/added a few (3) objects on the level to prevent players from getting stuck unintentionally.
- Rope segment length to 0.5f from 0.2f; disabled fixed joint (more stable, doesn't break as much!)
- Dynamite explosion radius from 0.95f to 2.0f; fuse time from 5s to 3s.
- Dynamite hitbox dimensions from (0.05f, .2f) to (0.4f, 0.7f) and disabled throw meter collider (oops!)
- Included controls description in main menu text
__changes (4/28):__
- Smoothing constant for camera zoom from 0.5f to 2.0f. (less nausea...)
Feedback so far has been awesome! Glad you guys have been enjoying this game! So we don't currently have any proper social media things set up, but if you enjoyed this game and would like to be notified if/when we try to expand it and develop it into a more fleshed out title, please let us know in this interest form, and we'll be sure to get in contact!