Yu-Gi
A top-down Roguelike game where you have to manage a deck of cards with multiple effects to explore, fight and survive. Made in 72h for Ludum dare 48 with the theme deeper and deeper.
WARNING: The game is not finished !!!.
> This game require WebGL (it use Pixi.js under the hood).
The player starts in a village where a very strange monument exists. It looks like a teleportation portal but from an ancient time.
Recently, it has been activated and you have been sent there to make a report, because it seems that since "this activation" monsters are prowling around the village and all the people who entered the portal have disappeared.
- W/A/S/D or LEFT/RIGHT/UP/DOWN to move.
- E to interact.
- C for dash.
- M to open minimap in the dungeon.
Cards:
- & or NUM_1 (use offensive card to attack)
- é or NUM_2 (use defensive card)
- " or NUM_3 (use consumable card)
- X or ENTER (re-roll cards in the deck)
Art by
- VENNET Adrien
- Raph
Programming by
- GENTILHOMME Thomas
- LIONNET Cédric
- LEPATELEY Quentin
- HALLAERT Nicolas
- GOREZ Tony
The free assets we use:
- (Minimap icons) https://quintino-pixels.itch.io/free-pixel-art-skill-icons-pack
- (UI) https://hyohnoo.itch.io/keyboard-controller-keys
- (Background Music) https://vgcomposer.itch.io/action-rpg-music-free
- (TileSet) https://pixel-boy.itch.io/ninja-adventure-asset-pack
WARNING: The game is not finished !!!.
> This game require WebGL (it use Pixi.js under the hood).
Game
Story
The player starts in a village where a very strange monument exists. It looks like a teleportation portal but from an ancient time.
Recently, it has been activated and you have been sent there to make a report, because it seems that since "this activation" monsters are prowling around the village and all the people who entered the portal have disappeared.
Controls
- W/A/S/D or LEFT/RIGHT/UP/DOWN to move.
- E to interact.
- C for dash.
- M to open minimap in the dungeon.
Cards:
- & or NUM_1 (use offensive card to attack)
- é or NUM_2 (use defensive card)
- " or NUM_3 (use consumable card)
- X or ENTER (re-roll cards in the deck)
Credits
Art by
- VENNET Adrien
- Raph
Programming by
- GENTILHOMME Thomas
- LIONNET Cédric
- LEPATELEY Quentin
- HALLAERT Nicolas
- GOREZ Tony
The free assets we use:
- (Minimap icons) https://quintino-pixels.itch.io/free-pixel-art-skill-icons-pack
- (UI) https://hyohnoo.itch.io/keyboard-controller-keys
- (Background Music) https://vgcomposer.itch.io/action-rpg-music-free
- (TileSet) https://pixel-boy.itch.io/ninja-adventure-asset-pack
Tools: PixiJS



Comments6
The game did lag quite a bit in my Firefox browser, though.
I wondered why the chests were lootable, even though the enemies were still alive.
The first (and only) enemy, i could find, was stuck behind the black background, only his hp-bar was visible.
I did not quite understand the features of the cards, i just won the combat by randomly smashing the buttons.
The music and art is great, and i bet a "finished" version of the game could be fun.
I'd say some kind of tutorial would be nice, as the combat system is confusing, atleast for me.