
Ruins
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
LD51 Ruins.
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Synopsis
We are an explorer. We enter a ruin that has never been explored before. As soon as we enter, the door locks behind us and the ruin wakes up. Obviously it's not a deactivated ruin. After 10s, we undergo the first effect of the ruin: the gravity changes and we find ourselves on the ceiling. To get out and understand what's going on, you'll have to explore the place and move forward in the ruins to find an exit and deactivate the ruin. However, every 10 seconds the gravity changes and as we advance we encounter new obstacles and new elements.
Controls
Keyboard
Z-Q-S-D or Arrow.- E or ENTER to use or grab (lever and some crate)
- SPACE or Z to jump
- SHIFT to Dash
Gamepad
- X to use or grab (lever and some crate)
- A to jump
- B to open pause menu
- LT, RT, LB, RG to SHIFT
> For both keyboard and gamepad: Y allow to skip the level (If you ever get really stuck or have a bug)
Team:
- VENNET Adrien - Demogia (Pixel art 2D)
- GENTILHOMME Thomas - Fraxken (Developer / Level-designer)
- HALLAERT Nicolas (Developer / Level-designer)
- DOUAL Sofian (Developer)
- BOUCHARD MEHDI - ImcodeBreaker (UI Design)
Also thanks to Mark MALAJ.
Notes
It was our first JAM with Godot Engine (and it was pretty good/cool). We didn't have time to finish everything (some issues with the player's gameplay/sprite in particular). Some levels are more experimental than others haha