Nya painted her pawsport after getting drunk once at Paw's bar. She needs your "24-hour polymorph pawtion" to change her appawrance. You have 3 days to experimeow and help Nya disguise to pass the custom inspection.
--------------[STAFF]--------------------
Item Design: Kexian CHEN, AnoiF. LU
Gameplay Design: Robert LI, Ink SUN, Tilkey YANG
Game Development: Robert LI, AnoiF. LU
Game Art: Ink SUN
Compose & SoundFX: Tilkey YANG
UI: Tilkey YANG, Ink SUN
--------------[UPDATES]--------------------
Update 1 10/5/2021 19:30 PDT: Fixed WEBGL loading problem (stuck at 90%)
Update 2 10/5/2021 23:57 PDT: Added new BGMs sound effects, fixed Day transition
Looks like theres something off with your webgl template Uncaught SyntaxError: Invalid or unexpected token Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.r.onload
You have a token issue, please let me know when you fixed it in your webgl build. To fix this in the render option disable the compression (I had the same issue with mine) It is the last tab in the webgl build options :)
Did you change the itch page recently? I don't see where to play it. (And I played several of webgl games on itch already). It seems to be missing or something?
Hi!!Love the arts! If the game is ready, plz notify me! (My group has encountered the same problem here. We chose to put a download link instead.) Good luck! :)
@robert-li Thank you! I just played it on itch.io but there was no link to the game to review it on LD. You might add that.
Loved it. I never found the correct combo but I just loved all the different items you could drop in the caldron, and the different results. So much fun, and lots of replayability.
"Pawsport" is such a great pun! I did win on my first try without really getting the grasp of what ingredients had wich effect. My second try was more fun as I try to use bit more reflexion and even though random still had a part in it, it felt more controlled. The art is really great, the eyes of the cat following the mouse cursor is a nice touch. The sound effects were great too, it really made each item feel "real".
A very creative entry with charming art and music that fits the game perfectly.
The fusion is very interesting, but I wish there was an "attempt log screen" which included the history of previous ingredient combinations and results.
@tombuston you are welcome! thanks for your feedback! we are currently still working on the overall design to make the gameplay easier and more fluent!
I really liked the artstyle and specially the audio. The music is very catchy!
The concept is interesting, however i didn't really understand what i was doing. It was some sort of try and error. I feel it lacked some hinting of what to do besides the output of the potions, as it consume the ingredients. Anyway, it was fun.
It took me 2 fails to grasp what the game is about because I'm a lazy reader as it seems ^^. What else can I say? The game is based on guessing and randomness which is not bad, but I had preferred that the objects somehow give a hint of what they will create in the end.
Good job!
Thank you for submitting such a beautiful looking game.
This is a really pretty, polished piece of work, but it doesn't feel much like a proper game? More like a toy where you play around with changing the cat's appearance. Nothing wrong with that, mind - it feels like you have the kernel of a decent game here, but the mechanics don't quite feel like they cohere?
There's really too many options and too few tools to rely on anything but guesswork, and while I did have a successful run, I credit that more to the clues the game gives that you can safely ignore anything that's outside the cat's immediate reach than any actual strategy. ^_^;
So cute game :) Original idea, nice implementation, i really like sound effect's here, of course the art-style and just the cuteness and innovativeness!
Really fun mastermindish game! I really loved the art style. I did think 3 rounds was a bit short to figure out a combo that worked, especially with the way things grew over time, but it was fun anyway!
This is a very polish game great job. Awesome art, fun gameplay and also challenging since its all about guessing and with only 3 attempts to get it right.
I love all the art and the cat puns. Finding the right combo was hard and it took me a few tries to figure out the goal and how to achieve it. Maybe my screen size is a little small, but I found that the UI was kinda tiny. I kept wanting to be able to expand on the "Pawsport" to see the picture better, but couldn't so I had to guess what certain features were. The buttons in the corner were also really small for me. A really fun and beautifully-styled game overall though!
I did wish there was more of a feedback loop but once I caught on it seemed more intuitive. Still really hard, but I really liked the humor and atmosphere you put into the game!
The art in this game is magnificent, and so is the writing! Though I think the gameplay of the game could've had some more work done, for a jam game, this is incredible!
Wow, I loved the art style of this one! I think there is a high change you win in graphics. At least, you for my 5 stars for sure. I'd love to watch a making off or something like that so figure out how you did it. Well done!
Fascinating little game. Kind of reminds me of an old game on the Looney-Tunes website, where you had to figure out the correct potion ingredients for your customers' demands. I wonder if anyone put that game into the megacollection of Flash games before Flash died...
For me, the passport pictures were oddly tiny on full screen, but guessing from others' screenshots it wasn't supposed to be. Other than that, the only real quality of life I can suggest is making it a bit clearer why certain ingredients cause the results they do - unless you can try them one at a time? I've been assuming I have to fill the pot every day. But as to why a lightsaber, fossil & some batteries made a fedora with a feather in it and a weird Pikachu tail? No clue.
Also, would be nice to have a sort of, skip to end button - sometimes you can figure out the correct potion on day 2 and then you have to force your way through the next couple days before the pawsport cat checks your passport.
I really enjoyed the artstyle and specially the audio. The music is very catchy :3
I didn’t really understand what i was doing. I feel it lacked some hinting of what to do besides the output of the potions, as it consume the ingredients. Anyway, it was fun and dandy.
Comments74
Uncaught SyntaxError: Invalid or unexpected token
Uncaught ReferenceError: unityFramework is not defined
at HTMLScriptElement.r.onload
Loved it. I never found the correct combo but I just loved all the different items you could drop in the caldron, and the different results. So much fun, and lots of replayability.
I did win on my first try without really getting the grasp of what ingredients had wich effect.
My second try was more fun as I try to use bit more reflexion and even though random still had a part in it, it felt more controlled.
The art is really great, the eyes of the cat following the mouse cursor is a nice touch. The sound effects were great too, it really made each item feel "real".
Great work, thank you for your game!
The fusion is very interesting, but I wish there was an "attempt log screen" which included the history of previous ingredient combinations and results.
Overall a very fun entry, good job!
I really liked the artstyle and specially the audio. The music is very catchy!
The concept is interesting, however i didn't really understand what i was doing. It was some sort of try and error. I feel it lacked some hinting of what to do besides the output of the potions, as it consume the ingredients. Anyway, it was fun.
Good job on developing this game!
It took me 2 fails to grasp what the game is about because I'm a lazy reader as it seems ^^.
What else can I say? The game is based on guessing and randomness which is not bad, but I had preferred that the objects somehow give a hint of what they will create in the end.
Good job!
Thank you for submitting such a beautiful looking game.
There's really too many options and too few tools to rely on anything but guesswork, and while I did have a successful run, I credit that more to the clues the game gives that you can safely ignore anything that's outside the cat's immediate reach than any actual strategy. ^_^;
And the Ice King crown ♥
Original idea, nice implementation, i really like sound effect's here, of course the art-style and just the cuteness and innovativeness!
Great job !
I'm not sure I quite understand the mechanics even after playing around a bit, but I guess I got close enough to "win" just by tinkering around.
Nice work!
Awesome art! Also like an idea, it isn't new, but always pretty)
Hope you will like it :)
For me, the passport pictures were oddly tiny on full screen, but guessing from others' screenshots it wasn't supposed to be. Other than that, the only real quality of life I can suggest is making it a bit clearer why certain ingredients cause the results they do - unless you can try them one at a time? I've been assuming I have to fill the pot every day. But as to why a lightsaber, fossil & some batteries made a fedora with a feather in it and a weird Pikachu tail? No clue.
Also, would be nice to have a sort of, skip to end button - sometimes you can figure out the correct potion on day 2 and then you have to force your way through the next couple days before the pawsport cat checks your passport.
Great work!
I didn’t really understand what i was doing. I feel it lacked some hinting of what to do besides the output of the potions, as it consume the ingredients. Anyway, it was fun and dandy.
Cool work on developing this game! Congrats!