I had a lot of fun with this! I got to the level with the angled boxes and had some trouble - I slowly raised it up, walked it over, and lowered the beam down on top of two boxes - and then I accidentally found out you can click and drag the goal! Then I went back and replayed the rest of the game to see if it worked on every level - and to my surprise, it does!
Anywho, the graphics are beautiful, and the physics are too. That last stage is a big spike in difficulty. This clearly addresses the theme too. I would love to see more levels on a game like this. Well done!
Fun and cool. Artstyle is great and gameplay is nice too but is moving every part of the level actually intended? It feels like i'm not supposed to move goal, red boxes and beam itself. Very good overall!
Nice game, I liked the idea as well! Quite original, so far I didn't see anything like it on this jam, and it fits the theme quite well. The levels are well thought out too.
Besides the lack of music and sound effects, one issue I found is that you can also drag the beam itself, as well as the goal... however this actually helped me on the harder stages hahaha
@connor-magson@wyl-team Thanks! I wish I had had the time for just a few sound effects. I couldn't spend the full weekend on the game, so yeah. Maybe in a little post-jam update!
@cromo@delta-key@mukhavertolet Thank you! That's a bit embarrassing haha. Somewhere in the process my Unity project got corrupted and I had to transfer the files to a new one, and I think I forgot to add a layer for the box! I'm glad you a had a good time with discovering it 😂 patched it!
Really good job! Very creative idea; I've never seen something like it before :)
I do wish that the boxes you drag didn't go through walls, and that you could move them faster without them clipping through the beam, but otherwise this feels very polished! :)
Great game with a concept I have rarely seen so far. I just found a few minor problems, mostly with your physics system: - When you move the box too fast, you move right through the bar. If this is not intended (it isn't, I guess), just set the collision mode of your Rigidbody2D-Component to 'continuous'. That should fix it. - As soon as I unfocused the window (to write this text, e.g.) the game would just straight up crash, and my only option was to force kill the process. - It is a bit weird (in my opinion), that touching the ceiling actually kills you. If it shouldn't, I experienced another bug in level 3. - The game would work really well with some music, but at least some rudimentary sound effects would be appreciated.
Now I feel like I complained too much, but all of these things had to be said. Nevertheless, the game is a really funny puzzle game.
Really nice level designs with a solid progression. Just about every new level had me thinking differently about how to use the tools I was given to manipulate the beam. I also ran into some weirdness when the box clipped into the beam, but as long as I moved slow enough things were ok. Great work!
:o This game is great! Finished it. If only there was sound...
Found a minor problem: the game became unresponsive if I unfocused the window. Maybe it has something to do with me being on linux and using wine, but I didn't have this issue with any other game.
@nratcliff I wish I could make a mac build! But I need an apple computer to make one and I don't have access to one.
@pd-dev I appreciate the feedback! I definitly turned collission detection on continuous haha. I guess Unity physics are still a bit janky even with it on. I'd need to dive deeper in how the box is controlled to make it response better, but maybe that's for after the jam. I don't know what's going on with the unfocus crash, I'll look into it!
@holyblackcat I haven't tested on Linux so I can't rule it out! Looking into it.
The art is lacking (especially the pure red killboxes), but the gameplay is great, both in concept and execution. Although I noticed that the boxes can hide behind the walls, which could become a problem if you plan on adding more levels.
Great puzzle game, interesting use of the theme, and nice minimal visuals! Thanks for taking the time to get a mac build! I had to change the app permissions to get it to run but after that it worked flawlessly.
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Anywho, the graphics are beautiful, and the physics are too. That last stage is a big spike in difficulty. This clearly addresses the theme too. I would love to see more levels on a game like this. Well done!
Besides the lack of music and sound effects, one issue I found is that you can also drag the beam itself, as well as the goal... however this actually helped me on the harder stages hahaha
@cromo @delta-key @mukhavertolet Thank you! That's a bit embarrassing haha. Somewhere in the process my Unity project got corrupted and I had to transfer the files to a new one, and I think I forgot to add a layer for the box! I'm glad you a had a good time with discovering it 😂 patched it!
I do wish that the boxes you drag didn't go through walls, and that you could move them faster without them clipping through the beam, but otherwise this feels very polished! :)
Great work!
- When you move the box too fast, you move right through the bar. If this is not intended (it isn't, I guess), just set the collision mode of your Rigidbody2D-Component to 'continuous'. That should fix it.
- As soon as I unfocused the window (to write this text, e.g.) the game would just straight up crash, and my only option was to force kill the process.
- It is a bit weird (in my opinion), that touching the ceiling actually kills you. If it shouldn't, I experienced another bug in level 3.
- The game would work really well with some music, but at least some rudimentary sound effects would be appreciated.
Now I feel like I complained too much, but all of these things had to be said. Nevertheless, the game is a really funny puzzle game.
Found a minor problem: the game became unresponsive if I unfocused the window. Maybe it has something to do with me being on linux and using wine, but I didn't have this issue with any other game.
@nratcliff I wish I could make a mac build! But I need an apple computer to make one and I don't have access to one.
@pd-dev I appreciate the feedback! I definitly turned collission detection on continuous haha. I guess Unity physics are still a bit janky even with it on. I'd need to dive deeper in how the box is controlled to make it response better, but maybe that's for after the jam. I don't know what's going on with the unfocus crash, I'll look into it!
@holyblackcat I haven't tested on Linux so I can't rule it out! Looking into it.