*Block it neon* is a vivid demonstration of a more dimensional world. A limit of 72 hours was a bit tight for adding a 4th - dimension to a 3D game, so we added a 3rd one for a retro game. A change in the 3rd dimension will only be visible if you change your point of view!.
Challenge your spatial imagination and try to use the perspective view as little as possible!
While we were at it, we added more realistic *physics*!
What to do
The goal is to build on a tiny platform with as much as possible pieces. But be aware that it can get very unstable when you use a lot of pieces.
The pieces come in a random order, so plan for every possibility.
Highscore
Don't forget to submit your highscore which is all the way down below on the webgl page. Unfortunately Highscores only work in webgl.
Dedication
We created almost everything ourselves. Including the artstyle, music and web design. If you have any feedback for us, we are happy to read about it in the comments.
Controls
You can control everything on the UI, but the controls for keyboard, gamepad etc. are on the WebGL page too.
Nice little experience. Small question: are purple blocks supposed to disappear and be invisible or it's a bug? They are still there, physics works, they generate purple particles -- just can't be seen.
Very cool game idea. I liked the neon aesthetic. I think the presentation could have been a bit simpler, but maybe that was part of the challenge. It seemed like it wasn't very obvious when the pieces would misalign, and I would maybe recommend tweaking the preview to make it more obviously a preview. Overall it was quite a bit of fun, but I may just be saying that because I managed to get the top score as of writing.
Pretty neat game! One thing I would comment on is that I expected to be able to do something like a t-spin and failed miserably. Would be nice if there was some way to fill in the areas below overhangs. The aesthetic and sounds are pretty nice!
"Pretty neat game! One thing I would comment on is that I expected to be able to do something like a t-spin and failed miserably. Would be nice if there was some way to fill in the areas below overhangs. The aesthetic and sounds are pretty nice!"
"A limit of 72 hours was a bit tight for adding a 4th - dimension to a 3D game, so we added a 3rd one for a retro game." Nice line just at the beginning of the description! :D
Now for the game, the style and the audio work really well, just like the gameplay. The only thing a bit confusing was rotating the pieces the way you want them to be rotated. But that's a minor thing, considering that it technically works. The highscore was 290, then I wanted to see what happens when you try to break your structure. Turns out you even have nice effects (visuals and sound) fot that.
Comments18
They are still there, physics works, they generate purple particles -- just can't be seen.
love this game. Sometimes the block themselfs whrere a litle bit unstable... But i love this game.
I think so.
Now for the game, the style and the audio work really well, just like the gameplay. The only thing a bit confusing was rotating the pieces the way you want them to be rotated. But that's a minor thing, considering that it technically works. The highscore was 290, then I wanted to see what happens when you try to break your structure. Turns out you even have nice effects (visuals and sound) fot that.
So in conclusion, you did a really great job!
very nicely executed! All the different angles you added really helped!