
Captain Dinohater
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
(WebGL Disclaimer: performance can be bad depending on your PC, and mouse sensitivity will be very high)
You're Captain Dinohater and you guessed it- you hate dinos. Wield your unstable weaponry within an unstable volcano to defeat the bane of your existence and uphold the promise of your family name. Blast as much as you can before your guns explode, then THROW THEM FOR MASSIVE DAMAGE.
Play with Mouse & Keyboard OR gamepad.
Weapons become more unstable the more you use them, throw them when they become too unstable and they will explode! The level itself is unstable and constantly shifting, with procedural level design constantly pushing you around the mouth of the volcano.
https://youtu.be/LquEhsYXd64
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CHANGE LOG
10/4: Reduced the default music volume
10/6: Added invert Y aim option, reduced motion sickness-inducing effect on death, added clearer "how to play" on main menu, improved readability of controls menu
10/8: Minor balance tweak to make sure the game gets harder, and minor bug fixes
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You're Captain Dinohater and you guessed it- you hate dinos. Wield your unstable weaponry within an unstable volcano to defeat the bane of your existence and uphold the promise of your family name. Blast as much as you can before your guns explode, then THROW THEM FOR MASSIVE DAMAGE.
Play with Mouse & Keyboard OR gamepad.
Weapons become more unstable the more you use them, throw them when they become too unstable and they will explode! The level itself is unstable and constantly shifting, with procedural level design constantly pushing you around the mouth of the volcano.
https://youtu.be/LquEhsYXd64
---------------------------------------
CHANGE LOG
10/4: Reduced the default music volume
10/6: Added invert Y aim option, reduced motion sickness-inducing effect on death, added clearer "how to play" on main menu, improved readability of controls menu
10/8: Minor balance tweak to make sure the game gets harder, and minor bug fixes
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Credits
| Cool Person | Contribution |
|---|---|
| Kartik Kini (@kartik-kini) | Project Lead/Gameplay Programming |
| Eric Cook (@cookie966507) | Procedural Level Generation |
| Nick Shooter (@nick-shooter) | Enemy AI |
| Larry Smith (@spex130) | 3D Art/VFX |
| Mitch McClellan (@mitjmcc) | VFX |
| Idean Behforouz (@deanboy) | Art |
| Zachary Woomer | Music/SFX |