CHEMYKAL

CHEMYKAL

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.25
fun: 3.00
innovation: 3.83
theme: 2.75
graphics: 3.67
audio: 3.00
humor: 1.88
mood: 2.75
Game about mixing unstable concoctions into a cauldron so it does not explode.

The name is a play with Chemical and CMYK

How to play

Controls

WASD for movement
Mouse for looking around
Space bar for jumping
E for interacting with objects

Objective

Deliver the requested potion by the cauldron.
As the time goes by, the cauldron will grow unstable.
Every potion you deliver, the difficulty will grow, and new colors with more complex recipes can be requested.
Use different tools for extracting colors, combining them, diluting for having lower amounts or concentrating to restore the opacity.
Tools have in-game descriptions that might help to understand how they work.

photo_2021-10-05_00-00-31.jpg
The cauldron tells your objective. It's content is growing unstable, and you need to add a potion of the same color to make it stable again. However, as it grows in levels, it will start to request more difficult potions and grow unstable faster.

photo_2021-10-05_00-00-35.jpg
The combiner combines two potions with different colors into one, by adding it's components. Add one potion on each side and hit the button to combine. Both flasks must be filled with some kind of potion to have effect.

photo_2021-10-05_00-00-46.jpg
The extractor is used to create a potion from a source material. Add the source material on top, then an empty flask below, and push the button to make it happen.

photo_2021-10-05_00-00-43.jpg
Diluter is used to set the potion alpha value to 0.5. This is useful when combining colors to achieve lower %

photo_2021-10-05_00-00-39.jpg
Concentrator is used to increase the alpha of the potion back to 1, no matter how much it was before.

Remarks

Unfortunately I did not had time to add a game over screen or tutorials in-game
You know the game is over when the input gets blocked when the bar runs out.
Found a bug?
Tell us on Discord