Cyberwalk 2049

Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★3.58
Theme★★★★★★★★★★3.68
Audio★★★★★★★★★★3.44

Introduction

Year 2049, the world is falling into decline year by year. The AI has achieved consciousness resulting in a worldwide collapse. You, a self conscious robot, will need to smuggle robotic parts and upgrades to face the threads ahead and survive.

Instructions

Defend yourself from the sentinel robots using the robotic improvements you find in your path and advance as far as you can.

Controls

- Move your character with A and D
- Use SPACE to Jump
- Hold S to get off the platforms
- Use Left Mouse Click for shoot and Hold Left Mouse Click to pick up the boxes.

Fonts

- https://fonts.google.com/specimen/Major+Mono+Display#standard-styles

Background music

- youtu.be/0Jekj-L9w8Y
Tags: #robots
Tools: Unity

Comments11

JoeRenglish
JoeRenglish5 Oct 2021, 01:58
Oooh I like the concept. Having powerups that you physically carry with you and have to keep stable in your backpack is really cool idea. Nice job!
cottontshirtz5 Oct 2021, 04:56
I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.
Hotowlgirls
Hotowlgirls5 Oct 2021, 23:42
I like the aesthetic of this game. It feels a bit awkward to pick up powerups because you inadvertently fire when you press the left mouse button. Cool game overall though.
DestroyerTech
DestroyerTech5 Oct 2021, 23:47
Pretty fun, the powerups mechanic is definitely a good concept, well done!
ditam5 Oct 2021, 23:49
Very cool concept. I too would suggest separating the pick-up and shoot commands. It played quite smoothly otherwise.
Unfocused Locust Games
Unfocused Locust Games5 Oct 2021, 23:52
I guess you could say this is like Death Stranding in 2D? Interesting to think about, but this is definitely more fun. ;) I like the graphics and gameplay loop, but I feel like the difficulty could use some rebalancing.
bloodycoin
bloodycoin10 Oct 2021, 09:55
Great mechanics idea, well done art and music. I like how twitchy robots' movement is.

I would really like an ability to out burnt out powers from the back pack. Or at least being able to reorder/sort them, so more important powers to me are more to the bottom of backpack and less likely to drop out when jumping.

I also think, that getting hit is currently too punishing - you lose life AND get knocked back losing some powers. I would say either of the effect would be good. Would be nice, if I could hide behind platforms to avoid enemy fire.

But overall very well done.
quadtree
quadtree17 Oct 2021, 06:39
Not bad, having the powerups fly out of your backpack when you jump was pretty amusing.
ZacharyPinkham
ZacharyPinkham18 Oct 2021, 16:20
Cool little idea, felt like a side-scrolling Death Stranding in a way haha. It controlled fairly well, but I don't think I was ever able to pick up any of the powerups? I couldn't get the "Hold Left Mouse Click" to actually work for me, I just kept shooting things. I also did find the difficulty a little punishing, but it was satisfying to play and I had a good time with it!
Kimbsy19 Oct 2021, 12:56
That's a super cool idea, took me a while to get used to jumping without spilling all my powerups, but I think that mainly reflects on me :D

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