![[data::loss]](https://pics.ldj.am/cover/26/261521.png?v=b831a010)
[data::loss]
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
[data::loss] is a fast-paced side-scroller platforming game where you navigate a world full of graphical inconsistencies that have a habit of causing physical consequences.
This game was written purely in Rust, and interfaces with bindings to the `raylib` graphics library. For half the team, this has been their first experience with Rust. The other half have extensive experience in the language.
This game was developed by a team of 9 students from *Sheridan College* and *Trent University*.
- **Evan Pratten**
- Team lead
- Software developer
- Graphics library maintainer
- Other LD games: *Micromanaged Mike*, *Deep Breath*
- **Carter Tomlenovich**
- Software developer
- **Marcelo**
- Software developer
- Level design
- **Luna Sicardi**
- Software developer
- UI design
- **Emilia Frias**
- Character art
- Animations
- **Kori**
- Concept art
- Tilesets
- J.J.
- *"Composer? I hardly know her!"*
- Playtesting
- **James Feener**
- Playtesting
- Taya Armstrong
- Playtesting
A special thanks goes out to: James Nickoli for insight on 2D collision detection, as well as Ray and the members of the raylib community on discord for their support with the past two game jam projects.
This game was written purely in Rust, and interfaces with bindings to the `raylib` graphics library. For half the team, this has been their first experience with Rust. The other half have extensive experience in the language.
The Team
This game was developed by a team of 9 students from *Sheridan College* and *Trent University*.
- **Evan Pratten**
- Team lead
- Software developer
- Graphics library maintainer
- Other LD games: *Micromanaged Mike*, *Deep Breath*
- **Carter Tomlenovich**
- Software developer
- **Marcelo**
- Software developer
- Level design
- **Luna Sicardi**
- Software developer
- UI design
- **Emilia Frias**
- Character art
- Animations
- **Kori**
- Concept art
- Tilesets
- J.J.
- *"Composer? I hardly know her!"*
- Playtesting
- **James Feener**
- Playtesting
- Taya Armstrong
- Playtesting
A special thanks goes out to: James Nickoli for insight on 2D collision detection, as well as Ray and the members of the raylib community on discord for their support with the past two game jam projects.