This Rocks!
Take a break, and come search for interesting rocks along the shore in This Rocks!
Play as Woof or Meow, and take a stroll along the beach looking for rocks to collect. Find something interesting? Crouch down, brush it off, and put it in your bag to take home.
Rocks are procedurally generated and catalogued in your book for later viewing. Keep an eye out for interesting new finds!
This Rocks! was built by:
- Evan Pratten
- Warren Pratten
- Ethan Gallant
- Emilia (Miwu) Frias
- Carter Tomlenovich
- Silas Bartha
- Justin Sheehy
Mouse input is also supported in some interfaces.
Play as Woof or Meow, and take a stroll along the beach looking for rocks to collect. Find something interesting? Crouch down, brush it off, and put it in your bag to take home.
Rocks are procedurally generated and catalogued in your book for later viewing. Keep an eye out for interesting new finds!
The Team
This Rocks! was built by:
- Evan Pratten
- Warren Pratten
- Ethan Gallant
- Emilia (Miwu) Frias
- Carter Tomlenovich
- Silas Bartha
- Justin Sheehy
Default Controls
| Action | Control |
|---|---|
| Movement | A, D |
| Crouch | S |
| Interact | E |
| Woof/Meow | G |
Mouse input is also supported in some interfaces.

![[data::loss]](https://pics.ldj.am/cover/26/261521-b831a010.png)

Comments15
I really really like all the different little art and animation effects here. Character is super cute. The procedurally generated rocks are mega-cool and it was really interesting to look for new ones. However, movement felt very slow, especially in the paw-grabbing segments, which could be a little frustrating. It's really cool though, I love that you included remappable controls as well! More games should come with a dedicated meow/woof button.
Graphics/audio/mood are really well done. Animations are either too slow or my PC couldn't handle them (tried proper Chromium too, same results).
But nice relaxing experience.
I _love_ the long long arm (we made a game specifically about that last jam!), and __hecc yeah__ to the meow/woof button.
The music loop evoked pebbles, somehow, so good job. Could there have been foley rocks/sand sounds?
Last thing I can think of is that although the art is lovely, the colours, overall, could do with being more... tuned? Something to do with making the visuals cohere into the weather, the atmosphere, the vibes. Idk.
Cool game in any case