Keep your wits about you as your party scales the peak of Insanity. But don't shield yourself too safely from the horrors, or you may find yourself unprepared for the summit... We had a lot of fun making this game, and we hope you have fun, too!
Really fun once I got the hang of it. The choices of who to assign each action in the night was interesting to think through. I just wish there was a second Meditation option!
An interesting take on the life-esque board game genre with a good amount of player agency. Possibly I didn't understand the system well enough, but I didn't feel like I had any chance of winning though.
An ambitious kind of game to go for, and its got potential. The biggest issue was a general lack of clarity in communicating the core mechanics (which is obviously very hard to do in a short period of time). The overall game "board" was very cool and impressively constructed.
I think this game needs a whole other level of gameplay because right now it feels like you're being punished for not doing anything. You have no control over the dice roll, no control over the damage or insanity hits you take, and the only thing you can do is choose to heal 2 people per night. Placing a guard seems pointless since you don't really lose anything from doing it. You just decide whether you want one guy to take damage, or everyone to take damage.
You have a good foundation for a game here though. The basic elements are in place to turn this into some unique rpg/adventure game. Like maybe each square could offer the player the chance to perform an action like explore, hunt, pillage, etc. Activities that can reward or hurt you based on certain factors. Like the enemies you encounter while exploring are represented by pieces on the board.
You guys did a great job putting this together in 48 hours, and I think with just a few more days, you could turn this into an interesting concept.
Oh and I should mention that when I opened the game on my ultrawide monitor, the advance and info buttons on the bottom were cut off, so I was sitting around pressing all the keys on my keyboard trying to figure out how to play.
This was really fun! Would be cool to see it expanded more! Wish there was a bit more in the middle of the game as I started to get a little bored. But overall I really enjoyed it!
@skleembof Thank you for this solid feedback! I'm sorry the game had trouble on your monitor, but I'm glad you liked the concept. There's definitely room for growth, and I like your suggestions!
Really impressive entry! For a 72h work and regarding our own work, I won't have the mood to comments on 3D models quality or so. @MorePixels emphasis what I would just criticize a bit. At some point I asked myself where the end was because I had the feeling of being a bit bored, looking for the end. Still, as everyone said, it's a really cool foundation for a bigger game you got here!
I actually quite enjoyed the game. Looking at the other comments, I might have been really lucky. I made it to the end with all characters close to maximum hp and minimum sanity (the last two nights were quiet). I missed all but two chests though, so didn't feel overly lucky.
The minimalistic animations work great with the 3D models. Felt a bit like Gothic I/II atmosphere.
@megastrons We liked the Lovecraft-style idea that your party has to become unstable by the end of the game without wiping. Thank you, I'm glad you liked it!
I'm not sure if the build I played is bugged. I couldn't move at all. I could only press shift to zoom out, but no other button would move or do anything to the characters.
Excellent game! The mechanic of managing health with sanity grew on me over time and it was fun watching the interactions between the party. 3D graphics are quite good, particularly appreciate the party models and their unique states for different sanity levels. Only negatives would be the rougher looking UI, lack of music, and slightly repetitive gameplay loop, but overall great job!
@glen-chang Glen, thank you for letting me know! Since there was a game-breaking aspect ratio bug (game only works in 16:9), I have updated the game to improve this issue (I understand this to be within the jam rules). Let me know if the new build works for you, or if your issue was unrelated, as I would like to make sure people have a chance to play!
Interesting concept, reminded me of the board game "Haunting of the House on the Hill" with the sanity system. It would have been nice to have an actual number system for the health/sanity. I went through my first run unscathed, so I failed due to estimating the sanity bar/total sanity number wrong.
Great work! The game is well balanced, the idea is good and the overall mood fits with the theme of the game and the jam.
I think adding some simple texts to the UI would have been a nice improvement, for example under meditate "+1 sanity", under heal "+1 health -1 sanity". It can be easy to forget to add details like these when in a hurry (and in a polished version of the game they could be tooltips, if you decide to continue development after the jam).
@1tater-no-tots@kobrasadetin Thank you for your feedback! I agree that number displays and tooltips would be helpful, but we didn't quite have time to implement them.
Cool idea combining a board game type mechanic with RPG elements. About halfway through the map I was thinking that there were some definite balance issues and that there was no way I was making it to the end. But I did end up making it there with two left and what I thought was enough sanity. Apparently it wasn't cause it gave me the defeat ending but oh well. I liked the graphics but they must have been premade since you opted out which I appreciate. If this was fleshed out just a tad more I could see playing it for hours. Nice job!
The character models in this game are so pretty. The gameplay got a bit repetitive so I wonder if there are ways to increase the complexity of the decisions the player has to make. Overall very good game.
Interesting game! Managing my team's health and sanity was fun, but I wish there was a "Team Sanity" meter - it would have been easier to estimate your team's status that way.
Fantastic fun game! The gameplay is super innovative and addicted, I reached the fortress at the first try (however my average sanity is too low to win) The randomize of characters is super cool as well! Love it!
Comments35
You have a good foundation for a game here though. The basic elements are in place to turn this into some unique rpg/adventure game. Like maybe each square could offer the player the chance to perform an action like explore, hunt, pillage, etc. Activities that can reward or hurt you based on certain factors. Like the enemies you encounter while exploring are represented by pieces on the board.
You guys did a great job putting this together in 48 hours, and I think with just a few more days, you could turn this into an interesting concept.
Oh and I should mention that when I opened the game on my ultrawide monitor, the advance and info buttons on the bottom were cut off, so I was sitting around pressing all the keys on my keyboard trying to figure out how to play.
"A quiet night..."
The minimalistic animations work great with the 3D models. Felt a bit like Gothic I/II atmosphere.
I think adding some simple texts to the UI would have been a nice improvement, for example under meditate "+1 sanity", under heal "+1 health -1 sanity". It can be easy to forget to add details like these when in a hurry (and in a polished version of the game they could be tooltips, if you decide to continue development after the jam).