
Drunken Master
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The Game
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You went out for a night of heavy drinking, but it's getting late, and you need to get back home.
You are hopelessly drunk and barely able to walk... quite unstable you might say. ;-)
Make your way back home before you succumb to your drunkenness.
Avoid all the drunk dwarves in the streets. They mean business!
Controls
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- W A S D or Arrow keys to move
- Often, random keys will show on screen. If that happens, press the shown key repeatedly until the receding bar is full again. Don't let the receding bar get to zero.
Credits
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@Cedric86 (Cedric Brupbacher): Code / Art / Design / Animation
@Singular (Stefan Knetsch): Code / Art / Design / Animation
@BiOs3008 (Grigorios Gkisios): Art / Design / Animation / SFX & Music
Tools used
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- Unity
- Blender
- Substance Painter
- Music Maker
- Visual Studio
- Affinity designer
Important information for rating the game
-----------------------------------------
- The Water Shader was not made by us. It's a bought asset. (Everything else was made by us)
Known issues
------------
- Multiple lighting issues
- Multiple dwarf sound source issues
- Player steps sound issue
--------
You went out for a night of heavy drinking, but it's getting late, and you need to get back home.
You are hopelessly drunk and barely able to walk... quite unstable you might say. ;-)
Make your way back home before you succumb to your drunkenness.
Avoid all the drunk dwarves in the streets. They mean business!
Controls
--------
- W A S D or Arrow keys to move
- Often, random keys will show on screen. If that happens, press the shown key repeatedly until the receding bar is full again. Don't let the receding bar get to zero.
Credits
-------
@Cedric86 (Cedric Brupbacher): Code / Art / Design / Animation
@Singular (Stefan Knetsch): Code / Art / Design / Animation
@BiOs3008 (Grigorios Gkisios): Art / Design / Animation / SFX & Music
Tools used
----------
- Unity
- Blender
- Substance Painter
- Music Maker
- Visual Studio
- Affinity designer
Important information for rating the game
-----------------------------------------
- The Water Shader was not made by us. It's a bought asset. (Everything else was made by us)
Known issues
------------
- Multiple lighting issues
- Multiple dwarf sound source issues
- Player steps sound issue