
Leaf the Ghost behind
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are beeing chased by a blue ghost. "Why?" i hear you ask.
Well, you stole the leaf green soap bubble extract only found in the blue ghost mountains.
Try to escape the blue ghost who was in charge of guarding the soap bubble extract.
Gain additional time by picking up clocks you find all over thr trail.
Controls
--------
W A S D or Arrow keys to move. Space to jump.
Credits
-------
- @Singular (Stefan Knetsch): Code / Art / Design / Animation / Particle effects
- @BiOs3008 (Grigorios Gkisios): Art / Design / Animation / SFX & Music
- @Cedric86 (Cedric Brupbacher): Code / Art / Design / Animation / SFX
Tools used
----------
- Unity
- Blender
- PhotoShop
- Music Maker
- Visual Studio
- Affinity Designer
- Audacity
Known issues
------------
- No score board available yet.
- Design only done for 2/3 of the game.
Post Jam Change Log
-------------------
- Front an Back colliders don't kill momentum anymore.
- There was a significant slow down of the players momentum when landing after a jump. Removed it for jumps where the landing point is the same hight or higher than the jumping point. (Game is now a bit easier)
- Design improved. (Still not done)
Well, you stole the leaf green soap bubble extract only found in the blue ghost mountains.
Try to escape the blue ghost who was in charge of guarding the soap bubble extract.
Gain additional time by picking up clocks you find all over thr trail.
Controls
--------
W A S D or Arrow keys to move. Space to jump.
Credits
-------
- @Singular (Stefan Knetsch): Code / Art / Design / Animation / Particle effects
- @BiOs3008 (Grigorios Gkisios): Art / Design / Animation / SFX & Music
- @Cedric86 (Cedric Brupbacher): Code / Art / Design / Animation / SFX
Tools used
----------
- Unity
- Blender
- PhotoShop
- Music Maker
- Visual Studio
- Affinity Designer
- Audacity
Known issues
------------
- No score board available yet.
- Design only done for 2/3 of the game.
Post Jam Change Log
-------------------
- Front an Back colliders don't kill momentum anymore.
- There was a significant slow down of the players momentum when landing after a jump. Removed it for jumps where the landing point is the same hight or higher than the jumping point. (Game is now a bit easier)
- Design improved. (Still not done)