
Grim Tripper
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
#### PLAY THE WINDOWS VERSION!
(Web version should work a bit better now)
The best part of this game is the character controller, ~~and the web version is messed up~~
Post Release fixes:
- Fixed glitch where orbs would get stuck behind fences
- Fixed an issue where movement speed would fluctuate on web version
- Uploaded a web version with better performance. Should be playable now
- Fixed broken character controller in web version
- Fixed (or improved) mouse sensitivity in web version. Some people reported it was way too sensitive and I think this is a bug with Unity. Let me know if its still too sensitive on web
- Fixed an issue with the Windows upload where the name of the data folder was different from the .exe which prevented it from launching
Basically, you're the Grim Reaper but you ain't got no legs, so you don't have a stable foundation to swing your scythe and rip the souls out of mortals. This means that you can't rip someone's soul out on one swing. You have to really jam your scythe into them and then pull with all your might. Since mortals have legs (and you don't) their body weight is enough to fling you around as they run for their lives, so try to fight back by engaging in a tug of war for their very souls,
You start off in the graveyard, and you have to fly around the village collecting souls and killing demons to lower the corruption level. You are an ethereal being that can move through solid objects like walls and trees, but the humans and demons are not.
Aim the tip of your scythe towards center mass of the humans to hook onto them and go for a ride. Pull away from the human like you're Luigi sucking up some ghosts
Aim your scythe to kill demons because it's fun. Seriously, experiment with the character controller. Try to pull of some sick drive by 360 demon slicing's.
When you kill a human, they drop their soul orb which slowly follows you. Your goal is to take the orbs to the graveyard to lower the corruption level.
I made everything by myself within 48 hours.
Programs used:
- Unity
- Blender: Rigging and animation, modeling, texturing
- Substance Designer: Some of the environment textures like the terrain and buildings
- Gimp: Creating some alpha textures and creating packed textures for use with Unity standard shaders
- Garage Band: for the very simple looping ambient music
- Audacity to trim and edit sound effects I recorded with my phone. There were only 3 sound effects in the game: the whooshing sound when you start up the attack animation, the knife slashing sound when it finishes, and the weird gurgle noise when you kill a demon
- ~~WebGL version is probably unplayable on most machines, and even if it is playable, the character controller is messed up.~~
- Gamepads don't work properly. I got lazy and hardcoded some KB+M inputs and didn't have time to change it.
- There is no win state. I ran out of time so I wasn't able to finish the end sequence. The graveyard counts orbs but doesn't dispose of them so you can just keep entering with the same orbs to lower the counter. (which does nothing)
- Character has no collisions. This was intended to be a feature, but as a skill that let you pass through walls temporarily. I didn't have time to implement that, so I just skipped collision detection altogether.
- Character movement speed might feel weird or inconsistent at times. Most of development went into experimenting with different techniques to control the character so I ended up with some very sloppy code after day one, and I didn't have time to clean up loose ends. There's definitely some weird stuff going on with the lerps.
(Web version should work a bit better now)
The best part of this game is the character controller, ~~and the web version is messed up~~
Post Release fixes:
- Fixed glitch where orbs would get stuck behind fences
- Fixed an issue where movement speed would fluctuate on web version
- Uploaded a web version with better performance. Should be playable now
- Fixed broken character controller in web version
- Fixed (or improved) mouse sensitivity in web version. Some people reported it was way too sensitive and I think this is a bug with Unity. Let me know if its still too sensitive on web
- Fixed an issue with the Windows upload where the name of the data folder was different from the .exe which prevented it from launching
You are The Grim Tripper
Basically, you're the Grim Reaper but you ain't got no legs, so you don't have a stable foundation to swing your scythe and rip the souls out of mortals. This means that you can't rip someone's soul out on one swing. You have to really jam your scythe into them and then pull with all your might. Since mortals have legs (and you don't) their body weight is enough to fling you around as they run for their lives, so try to fight back by engaging in a tug of war for their very souls,
Theme
Before I knew what the theme was, I knew I wanted to make something Halloween related. My original idea was that you would fly around as a ghost or something but if you went too far in one direction, you would tip over and ragdoll to the ground. After developing the first test character controller, I realized the tipping over thing would be very boring, so I ditched it and came up with the Luigi's Mansion thing. You're still an unstable ghost-like creature, but your instability only factors in when you hook on to the livingGameplay
You start off in the graveyard, and you have to fly around the village collecting souls and killing demons to lower the corruption level. You are an ethereal being that can move through solid objects like walls and trees, but the humans and demons are not.
Aim the tip of your scythe towards center mass of the humans to hook onto them and go for a ride. Pull away from the human like you're Luigi sucking up some ghosts
Aim your scythe to kill demons because it's fun. Seriously, experiment with the character controller. Try to pull of some sick drive by 360 demon slicing's.
When you kill a human, they drop their soul orb which slowly follows you. Your goal is to take the orbs to the graveyard to lower the corruption level.
Development
I made everything by myself within 48 hours.
Programs used:
- Unity
- Blender: Rigging and animation, modeling, texturing
- Substance Designer: Some of the environment textures like the terrain and buildings
- Gimp: Creating some alpha textures and creating packed textures for use with Unity standard shaders
- Garage Band: for the very simple looping ambient music
- Audacity to trim and edit sound effects I recorded with my phone. There were only 3 sound effects in the game: the whooshing sound when you start up the attack animation, the knife slashing sound when it finishes, and the weird gurgle noise when you kill a demon
Known Issues:
- ~~WebGL version is probably unplayable on most machines, and even if it is playable, the character controller is messed up.~~
- Gamepads don't work properly. I got lazy and hardcoded some KB+M inputs and didn't have time to change it.
- There is no win state. I ran out of time so I wasn't able to finish the end sequence. The graveyard counts orbs but doesn't dispose of them so you can just keep entering with the same orbs to lower the counter. (which does nothing)
- Character has no collisions. This was intended to be a feature, but as a skill that let you pass through walls temporarily. I didn't have time to implement that, so I just skipped collision detection altogether.
- Character movement speed might feel weird or inconsistent at times. Most of development went into experimenting with different techniques to control the character so I ended up with some very sloppy code after day one, and I didn't have time to clean up loose ends. There's definitely some weird stuff going on with the lerps.