D..Did it end? Am I Not getting rope? I enjoy your company by the fire and all, your story was great, but i have tasks to complete, A horse game about something wacky i dont remember the name for to complete, I got fishing rods to manufacture and machines to snag! I WANT MORE! is there more?
A welcoming Twat told me i could spend as much time wandering about his desolate wasteland as i wanted, spectate his marvelous constructions, but I am now trapped by a fire. Though with a handsome sphere watching the sunset/rise over horsezilla, I still have sculptures to lay my gaze upon and tasks to fulfill, please release me from this prison of invisible walls.
spoiler done
This was a fantastic experience, when the game really opened up it actually gave me some Half Life vibes haha, Truly unstable, good job
Loved that intro sequence haha, who doesn't love a simulated OS experience! Love the meta tone of this whole project and the rapid genre switching. Nicely done.
@bamberga Yeah, that would've been cool (and not that hard to implement some funny "please don't break it further" line), but that was an honest mistake, because I was finishing it with 20 minutes left on the clock, so I looked at all of the colliders once, they looked like they were blocking everything and went "fuck it, that'll do"
Good job with the game. It was a very weird but charming experience and I appreciate all the parody aspects with the different genre of games. I did find the camera sensitivity during the walking simulator section to be really high. Overall a very cool game.
Very interesting and fun take on "unstable". I enjoyed it and only felt minor tweaks would benefit, the run speed was a bit too slow even if you needed to set a pace.
A wonderfully weird experience and while I would have very much enjoyed more there is something strangely poetic about ending where it did, especially for a jam game. The changes in game type, art style, and story all gave me such whiplash from scene to scene I nearly forgot about about the previous one almost instantly, but I can see a version of this where you keep diving deeper into this breakdown of the game and slowly solve all the problems and puzzles and eventually come back out and tell your horsey friend what was on the other side of that door (and they wouldn't believe you obviously) Anyway, great job!
EDIT: Also maybe in the future if you do something like this, dont show everything you've got in the screenshots, leave some to discover!
I don't know how you made all that in 72 hours but if you actually did then good job. Can't tell how much is free assets and how much is hand made. I'd be surprised if the pixel art was made in this short amount of time because it's really good, though I have no idea what all that stuff is supposed to be. Pretty original game and surprised as a programmer at the variety of things in here and how they interact together.
Stuff I did this jam: - Mostly everything from the computer bit, all text, pixel art and bleeps. - Mostly everything from the point-and-click bit - Headset, the capsule texture, the horse and voice from the 3D bit
Mine, but not from this jam: - All the wacky vegetables are lifted directly from one of my previous jam games (which was later expanded and released on Steam, btw) -- Greenspawn Restaurant. That's why the carrot is making the restaurant reference, btw
Free assets: - Music is Kevin McLeod's, because of course it is - Horse images on the computer are some free stock images - The junkyard is filled with Unity's Standard Assets. It was supposed to be filled by my own models, but I don't really do 3D stuff, so I didn't have time to look for nice models across my abandoned prototypes - Grid textures are the ones that came with Realtime CSG tool I used to create 3D environment
Comments21
Spoiler alert
D..Did it end? Am I Not getting rope? I enjoy your company by the fire and all, your story was great, but i have tasks to complete, A horse game about something wacky i dont remember the name for to complete, I got fishing rods to manufacture and machines to snag! I WANT MORE! is there more?
A welcoming Twat told me i could spend as much time wandering about his desolate wasteland as i wanted, spectate his marvelous constructions, but I am now trapped by a fire. Though with a handsome sphere watching the sunset/rise over horsezilla, I still have sculptures to lay my gaze upon and tasks to fulfill, please release me from this prison of invisible walls.
spoiler done
This was a fantastic experience, when the game really opened up it actually gave me some Half Life vibes haha, Truly unstable, good job
Still really cool, that you tried that tho
EDIT: Also maybe in the future if you do something like this, dont show everything you've got in the screenshots, leave some to discover!
Pretty original game and surprised as a programmer at the variety of things in here and how they interact together.
So, a little breakdown on assets:
Stuff I did this jam:
- Mostly everything from the computer bit, all text, pixel art and bleeps.
- Mostly everything from the point-and-click bit
- Headset, the capsule texture, the horse and voice from the 3D bit
Mine, but not from this jam:
- All the wacky vegetables are lifted directly from one of my previous jam games (which was later expanded and released on Steam, btw) -- Greenspawn Restaurant. That's why the carrot is making the restaurant reference, btw
Free assets:
- Music is Kevin McLeod's, because of course it is
- Horse images on the computer are some free stock images
- The junkyard is filled with Unity's Standard Assets. It was supposed to be filled by my own models, but I don't really do 3D stuff, so I didn't have time to look for nice models across my abandoned prototypes
- Grid textures are the ones that came with Realtime CSG tool I used to create 3D environment