I liked your original take on the delivery theme. The jokes definitely had the 'groan' factor! I wasn't sure if changing the speed that I pressed space bar affected the laughs/outcome. Took me a few tries as I kept accidentally skipping the final screen.
I liked this game! reminds me a lot of my own entry 😅
I played through a few times, trying to figure out what the secret was. My best playthrough ended up being the one where I tried to time it how i would if I was actually telling the jokes, which is good! nice work :)
@badcop I have played your game now and _oh my god_, it's uncanny. Funny thing, I actually implemented the classic rhythm game slider that shows the exact timing of the beats, but then decided to do something a bit unconventional and force players to go off the _feeling_ of the joke.
Is it a mixture of clicker and visual novel? I correctly understood that the whole gameplay is to press the spacebar? What determines the assessment at the end - I still do not understand. I only realized that if you press the spacebar slowly, then there will be no laughter, which is a very interesting solution.
This was an interesting take on the theme. I couldn't tell exactly how to get a better score but 1 run through i got 70% so that seems good even though the game said it wasn't. /shrug
I like the interpretation of the topic and the graphic (also the animations are great!), but the whole gameplay is not really fun. Maybe it is a good idea to give a player at least a hint of the tempo with the music?
I played it through twice just to make sure I had understood things, and I noticed on the second time that I had not at all the first play-through. Or it depends, I was a very bad comedian the first run and that felt quite in tune with the game. Interesting mechanics with score depending on timing and getting the feedback from the audience between the jokes.
But it was quite hard to know exactly what was a good delivery or not and it would have been nice if the game did give you more hints while performing as it in its present form doesn't really encourage that much retries.
Several times I accidentally started telling the next joke right after the previous, so it would have been nice if there were some stuff stopping that a bit. E.g. needing to press space and extra time between jokes and/or a bit of time when a new joke is revealed when you cannot start telling that.
It's very cute! The dark room sets a great mood. Can't decide whether its good or bad that there isn't much rhyme or reason to what makes a joke stick. I tried anticipatory silence, things like that, but not sure it helped~ Was definitely funny tho! Would be cool to see an expanded version with a bit more feedback maybe.
Honestly though, that's one of my big takeaways from this little game. I can't put my finger on it, but the design of the stupid comedian guy lives rent-free in my head.
Really enjoyed the game, I'm looking forward to your next project! Keep up the awesome work!! 😁
Short, but funny! I liked saying the joke out loud to make sure my timing was correct. Like others have mentioned, it was annoying that I couldn't read what the next joke was before pressing space and thereby starting with the first word. But good job, I like the atmosphere as well!
I like this take on the theme! The talking sound effect and laugh tracks were great. I think if you were going to work on it more, having some UI that shows what the "right" rhythm is would help! Nice work!
lol B is for bad indeed. 72. I enjoyed the Animal Crossing style speech, though I feel like it threw my rhythm off a little? The slow mo entry through the curtain was pretty funny.
Okay, very clever take on the theme, "comedic delivery" hadn't even occurred to me as a possible interpretation! This is great, I like the Animal Crossing vocal sounds. I do wish a little bit that you could press the button once for each _syllable_ rather than once for each _word_, to really capture the rhythm of speech, but overall this is quite clever, well done.
Comments25
Got 84% as a score
I played through a few times, trying to figure out what the secret was. My best playthrough ended up being the one where I tried to time it how i would if I was actually telling the jokes, which is good! nice work :)
I correctly understood that the whole gameplay is to press the spacebar?
What determines the assessment at the end - I still do not understand. I only realized that if you press the spacebar slowly, then there will be no laughter, which is a very interesting solution.
But it was quite hard to know exactly what was a good delivery or not and it would have been nice if the game did give you more hints while performing as it in its present form doesn't really encourage that much retries.
Several times I accidentally started telling the next joke right after the previous, so it would have been nice if there were some stuff stopping that a bit. E.g. needing to press space and extra time between jokes and/or a bit of time when a new joke is revealed when you cannot start telling that.
Honestly though, that's one of my big takeaways from this little game. I can't put my finger on it, but the design of the stupid comedian guy lives rent-free in my head.
Really enjoyed the game, I'm looking forward to your next project! Keep up the awesome work!! 😁
Also the comedian appearing through the curtain is hilarious... nice job :)
Really great interpretation of theme.