Ines Table's Unstable Potion Factory
Choose the color to make the correct potion =)
How to Play:
• Each potion has a label with a color
•Grab the potion by clicking on it and click on the colors above the Select marker (on the right side of the screen) to make the liquid match the label
• Do it quickly! if the timer for the potion runs out it will explode
• 3 exploding potions and you're out of the lab :(
Controls:
Left-Click - Grab the potions / change the color
Ian Le Bot and Agustina Marega are students at Image Campus https://www.imagecampus.edu.ar/ #ImageCampus
How to Play:
• Each potion has a label with a color
•Grab the potion by clicking on it and click on the colors above the Select marker (on the right side of the screen) to make the liquid match the label
• Do it quickly! if the timer for the potion runs out it will explode
• 3 exploding potions and you're out of the lab :(
Controls:
Left-Click - Grab the potions / change the color
Ian Le Bot and Agustina Marega are students at Image Campus https://www.imagecampus.edu.ar/ #ImageCampus
Comments20
At first it was a really hard thing to grasp between the color of the label and the potion itself. But after few failed tries I really managed to hone in on the label.
The conveyor belt "fail point" also felt very arbitrary. Would have made much more sense to destroy the potions as they fall off unless grabbed in time. Now that I went back for a bit more clicking around, I noticed that the potions were spitting out numbers as a countdown for the destruction. Didn't really become apparent while first playing as I grabbed the potions as soon as they appeared and then for the remainder of the time they were outside of my peripheral as I was watching/pressing the color buttons and the potion was in hand. And then when I glimpsed on success I saw the numbers but always just though that they were the score.
The art style was adorable and the audio fit it well too. I just would have liked to see a bit more movement though. Just like the explosion and the aweet failure animation. Sadly when doing well the game was missing all those minor details and looked very static. And small things like increasing that "days without an accident" number would really have been a cherry on the top. There are also some quite funky looking glitches that can happen...
Funnily enough, I've done a game with pretty much the exact same idea but completely different approach.
https://anttihaavikko.itch.io/potions-frankly
Good job! 👍