
Ludum Dare #49compo
Influencer
You are an influencer. Your mission is to help a mentally UNSTABLE slime get out of the evil lab. Use your magical words to help the slime escape!
HOW TO PLAY
* Use AWSD to move around, space to jump
* R to reset the level
* Click on the bubble speech to speak to the slime, each phrase will have different effects on the slime, use that as an advantage to help the slime get out of the lab
Thanks for playing and hope you guys like it. I wish I could have more time to work on the levels and GUI. But hey, I tried my best, rate 5* for maximum effort!
HOW TO PLAY
* Use AWSD to move around, space to jump
* R to reset the level
* Click on the bubble speech to speak to the slime, each phrase will have different effects on the slime, use that as an advantage to help the slime get out of the lab
Thanks for playing and hope you guys like it. I wish I could have more time to work on the levels and GUI. But hey, I tried my best, rate 5* for maximum effort!
Comments7


qthree4 Oct 2021, 06:41
Nice concept, but a bit too hard at first. It needs more save points (or better placement), like after you pass room full of turrets (first room with crate and glass floor) you got shot by single turret just because you can't see what's at the bottom.

cagibi4 Oct 2021, 06:45
I really like the concept! Unfortunately, the text box in the top-right corner was partially covered by the speech bubble for me. I was still able to guess the tone. The R to reset is a nice addition.


LDJam user 2691614 Oct 2021, 10:08
Love the Idea of modulating the mood of the slime to play, maybe talk the slime into suicide for restart?!

Delightfullymad5 Oct 2021, 06:44
very cute and fun idea!

Sandra Martinez7 Oct 2021, 06:02
Interesting concept and game idea, simple but nice graphics. However I think the slime movement is a bit too slow for me.


I did accidentally softlock myself by pushing the box too far after the 2nd checkpoint, and you could have added an icon to show what the effect of a dialog will be, as it was sometimes hard to know what each piece of dialog would do.