LabEscape!

LabEscape!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.18
fun: 3.00
innovation: 3.27
theme: 3.23
graphics: 3.47
humor: 3.00
mood: 3.25

Intro


You created an amazing invention in your lab, but some soldiers have come to contain it... use your unstable powers to escape!

Sadly I ran out of time for audio. This was created with an engine I wrote last weekend. Everything in C++ all assets made in blender and photoshop

* WSAD - *move around.*
* Right Mouse - *hold to look around.*
* Left click - *attack*

When in human form moving cancels your attack

Transforming heals you and makes you invicible


Build your instability meter to randomly transform when it's above 80% (poorly implemented you'll probably just end up transforming very predictably when you kill 2 soldiers)

Walkthrough


This game intends for you to manage your instability bar (The big brown bar at the bottom of the screen) so that you transform at appropriate times. Transforming instantly heals you to full and makes you invulnerable as well as allowing you to 1 shot enemies much more quickly than you can kill them in human form.

https://youtu.be/MwdiTlRWjvU

If you're finding the game hard try killing the guard at the start then quickly sneaking into the first room and killing another before your mutation bar drains (Even if you take a hit or 2). That should allow you to transform and kill the other guards including 1 in the corridor, with full hit points and half mutation bar after transforming back charge towards the room full of guards and use your mostly charged mutation bar to transform again, this should let you clear that room. After this the rest of the game should be fairly straight forwards following the same pattern.

* you cannot move while attacking in human form.
* In monster form you do not take damage
* it takes 2 kills to guarantee a transformation

Notes

* I had some fun implementing PVS culling for this game
* All materials use MatCaps which I mostly drew by hand in photoshop, some were from renderings in blender
* I never want to animate another thing

Known Bugs

* not really a bug but I had intended to have an indicator of some kind to show you which enemy you were targeting
* it is possible for an enemy to open the final door and trigger winning the game... it doesn't happen very much though
* there's currently a bug which causes the game to fail to start on some GPUs I'll update the game with a fixed version when I've found the issue

Change Log

* 05/10/2021 - attempted to fix AMD issue (not succeeded in fixing it yet)
* 06/10/2021 - another attempt to fix the above by distributing shader source instead of SPIR-V

Post Jam Version Changes

07/10/2021

* fixed an exploit that allowed you to transform too easily
* implemented alt-enter for full screen
* mouse defaults to locked mode pressing escape frees up the pointer
* fixed flipped run animation on the player character and lump (Feels much much better, I mean it's still rubbish but it's better than it was!)
Found a bug?
Tell us on Discord