MegaSpiker

MegaSpiker

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 2.62
innovation: 2.52
theme: 3.19
graphics: 3.79
mood: 3.02
You've arrived on a weirdo magical island inhabited by terrifying megaspikers! See how long you can survive before they maul you or before the vengeful magic in the air murders you. Eat tulips to stay alive.

Written in C++ / Vulkan
(Note I did start with a little engine / code base with basic rendering etc)

I wanted to try out using navmeshs heavily for both player and monster movement, via recast. Ultimately though I under estimated both how many issues I'd have with the nav-mesh generation and had trouble with the workflow for placing objects (I had been planning to place objects using geometry nodes in blender but struggled to export them correctly).

This game is far from what I'd been hoping to make and I spent most of the jam fighting with technical issues but hopefully it stands up as an experiment in nav mesh use and I was quite happy with the art style even if I had no time for animation.

* WSAD to move around
* Hold right mouse to look around (Sorry I had meant to change this to always have look around enabled before the final build but forgot)

Change list


* 11/04/2022 - Removed stupid requirement for 4x MSAA sparse virtual textures
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