Noyau Instable

co-authored: @quantoprogrammer
Overall★★★★★★★★★★2.86
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★3.67
Graphics★★★★★★★★★★3.19
Mood★★★★★★★★★★2.83
Welcome to Noyau Instable

In this game, you need to manage two progressively destabilising nuclear cores. It is your job to fix them using utilities like buckets of water, betteries, liquid nitrogen canisters, and screwdrivers.

Key|Action
---|---
WASD|Move
Left, right arrows|Rotate
Spacebar|Interact

Comments13

ObsceneBard5 Oct 2021, 03:12
Interesting concept! good 3d models, they must've taken ages to make, it really got intense when multiple sirens went off, but it was fun!
cireneikual2224645 Oct 2021, 03:58
Requires some intense time management! I couldn't figure out where the water bucket was though. Is it that thing in the middle? If so, I cannot seem to interact with it? It seemed more like a way to get rid of what I was currently holding.
SparkyDoc07author5 Oct 2021, 04:07
@cireneikual222464
The thing in the middle isn't a water bucket, it's a dustbin where you can get rid of items you collect by mistake.
The water bucket is located in the same room as the screwdriver, which is to the right of spawn
winded_blues5 Oct 2021, 08:13
did't figure out what to do with bucket:(
LDJam user 178331
LDJam user 1783315 Oct 2021, 19:53
An interesting concept that could really be polished and fleshed out more. I didn't like it at first, but when I understood where everything was and what everything meant there was a sort of satisfying flow to the game... that doesn't help the slow moving speed and unclear direction, though. Good start, I hope you continue to make games! :)
Tiberiusuciu
Tiberiusuciu7 Oct 2021, 02:38
Nice work!

The concept of the game is spot on for this theme. I wish there was a little more information on where to use the screwdriver/bucket/cannister. I kept trying to use it on the machine next to the shiny green reactor core. I also tried on the core as well but I did not get any feedback from either of them.

The sirens were def. adding intensity to the situation!
Nice 3d models, would love to hear some more ambient noises or a simple tune to add to the intensity.

Otherwise, nicely done!
chesiq9 Oct 2021, 16:56
GG! Good theme play and nice gameplay! I've enjoyed playing it!
Krjemelik
Krjemelik9 Oct 2021, 16:58
Good idea, beautiful 3d models. But at first it is not clear how to play and what to do with things, but after a while, when you begin to understand why all this is needed, it becomes fun. Well done
LDJam user 250426
LDJam user 25042611 Oct 2021, 06:10
Great work on the game, the models were awesome, the idea was solid and with a little more work, this could be really fun!

here some of my suggestions:
- color code the utilities so you know what goes where immediately
- movement and camera aiming slid too much
- keep track of the players high score so they have something to work towards in their next runs
Joel Davis14 Oct 2021, 05:10
Pretty impressive amount of stuff in there, but maybe would have been better with less items and more explanation. Also, why not traditional WASD+mouselook instead of arrows? Still, this was an impressive amount of game for the amount of time.
SparkyDoc07author14 Oct 2021, 07:13
@joel-davis I realised how slippery the arrows feel once I published the game, and I'll probably switch it out in post-jam
@itsboats those are good suggestions, and I'll be sure to implement them
Paul-Maxime
Paul-Maxime14 Oct 2021, 22:16
A cool idea that sadly lacks polishing or better execution as of now. Could definitely become a much better game in the future however, you were probably limited by the 72 hours!

I agree with @joel-davis, looking around and selecting objects with the mouse would make much more sense, the keyboard controls are inadequate.

I also agree with @itsboats, either color-coding the tools or displaying which tool is required on the warning sign would make it easier to know where to go.

We move a bit too slowly for the size of the map, most of my time was spent walking the long corridor. Maybe adding a way to run or moving the rooms closer would solve this problem? The dustbin at the center of the corridor is not really required either, we just need a way to discard a tool, it's not like throwing a screwdriver on the ground will make anything explode.

The sirens were cool at the beginning but since you basically hear them 24/7, they get veeeery repetitive. 3d positional audio would make a ton of difference already: it'll allow us to know where the issue is and reduce the volume of far-away alarms. Different sounds for the different issues would make it even better.

The lights are a bit glitchy on my side, but I'm not sure if it's just me. :o
very high ping16 Oct 2021, 01:39
every criticism i have has already been said but one, the dustbin didn't seem to work for me so i had no way to get rid of something i'd picked up which was my death

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