
Midnight Mage
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
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Story
As a young mage in the great magical plains, you find yourself lost among the seemingly endless plains. What's worse, the plains don't like you. They send their wolves and warriors, attempting to purge you of any and all magic.
Of course, a strong mage like yourself could easily fight off a few foes; had you not taken an oath of pacifism. Your oath stops you from attacking these foes, but you are a smart one. The oath does not stop you from accessing the magic of the plains, and the plains just so happen to have runes dedicated to stuff that goes boom.
Use the runes. Survive, if you can. Traverse these plains. See you in the morning!
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Controls
W, A, S, D for movement
Cursor for screen rotation in horizontal axis
SHIFT or E to place magic fires on the ground (Beware: Some foes may break these magical fires)
1, 2, 3, or 4 to cast spells
ESC or X to cancel spell casting
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Casting
This game allows you to cast 4 unique spells. The process of casting a spell goes something like this:
1) Light magical fires on the ground using SHIFT or E
2) Switch to spell-cast mode using the hotkeys 1, 2, 3, or 4
3) A Guide Shape appears, which denotes the locations of magic fires required by the spell. Align this guideline over the magic fires
4) Cast the spell using ENTER or LMB. Remember, the spell will only be cast if all grid tiles below the Guide Shape are lit with magical fire
5) If you would like to cancel the spell cast, press ESC or X to return to normal mode
Story
As a young mage in the great magical plains, you find yourself lost among the seemingly endless plains. What's worse, the plains don't like you. They send their wolves and warriors, attempting to purge you of any and all magic.
Of course, a strong mage like yourself could easily fight off a few foes; had you not taken an oath of pacifism. Your oath stops you from attacking these foes, but you are a smart one. The oath does not stop you from accessing the magic of the plains, and the plains just so happen to have runes dedicated to stuff that goes boom.
Use the runes. Survive, if you can. Traverse these plains. See you in the morning!
---
Controls
W, A, S, D for movement
Cursor for screen rotation in horizontal axis
SHIFT or E to place magic fires on the ground (Beware: Some foes may break these magical fires)
1, 2, 3, or 4 to cast spells
ESC or X to cancel spell casting
---
Casting
This game allows you to cast 4 unique spells. The process of casting a spell goes something like this:
1) Light magical fires on the ground using SHIFT or E
2) Switch to spell-cast mode using the hotkeys 1, 2, 3, or 4
3) A Guide Shape appears, which denotes the locations of magic fires required by the spell. Align this guideline over the magic fires
4) Cast the spell using ENTER or LMB. Remember, the spell will only be cast if all grid tiles below the Guide Shape are lit with magical fire
5) If you would like to cancel the spell cast, press ESC or X to return to normal mode