"Hector was a fine wizard, but alchemy never was his thing..." -Relative of Hector
In "Oopsie Potion" you control Hector the wizard after his tiny blunder of mixing wrong ingredients to a potion. Now, you have to get him to safety and save as many of his items and research material as possible. Below you will find the three-part recipe for success in your quest.
Controls: WASD or arrows for keyboard, D-pad for controller. Menu is esc or up color button, confirmation with enter or left color button
Goals: collect things and avoid getting hit by the acid ooze
You escape the room at the door using confirm button.
@slimmerburger Thanks for playing. I agree, the game could use more content :P
@erikengineengineer Thanks for playing. I used Godot (engine), Aseprite (art) FL Studio 20 (music), Bfxr and audacity (sound and tuning). It was an experience alright as I'm unfamiliar with Godot. I've been using Unity so far.
Really polished graphics for a 48hr Jam absolutely well done! Fun little game, not much depth of challenge but based on the fact you came out with a game/art/music and even have volume sliders (THANK YOU), one of my top 3 games played so far :)
really cool game, simple but also fun to play again and again, I really like the art as well, this is actually one of my top 10, I spent way too much time on it lol
Hey there! I like the premise of this one. I think the scope is nice and constrained, and I appreciate the details you added in little things like the animations for the character and unique sprites for pages. I will say it felt a little bit more RNG than skill-based, as the top score seems limited by the items that spawn and where the acid lands. Overall, the game felt cohesive, for sure, and was easy to get into.
@adamcyounis Thanks for playing and feedback! Yeah, the game is heavily RNG-based. I was going to place important items statically, but ended up randomizing them as well.
Cool game, really liked the Art. Just a little frustation with the hitbox of the character which is triggered on a drop on the ground with the head of the character instead of its feet.
Very nice little game! It's quite small but really well done. I love the graphics and music!
I played it and recorded it during my stream. Unfortunately I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen 😓 I saved recordings of games where you could still understand what’s going on. And your's is on the list. I hope it will still be helpful 😅 Your game starts at 14:49
@caudatecoder Thanks for playing! I'll check the video out soon. Is it fine to refer to it in the coming post mortem, if there is something I can point out?
@ping78 Thanks for playing. Initially I wanted to combine interact and jump buttons, but it was causing issues at the exit and separating them was the fastest solution. Then again, why did I choose enter over F, I don't know.
Pixels are great. Thanks for the sound and music sliders, but they reset every time you play :-(. Would also be nice if "Play Again" just took you right back to the game instead of to the menu.
@0x746564 Thanks for playing. Yeah, I was aware of these issues. Due the time constraint it does a hard reset for the game. Something to think about for post-jam update.
Wow very nice game. Beautiful graphics animations and sounds, nice menu. Very cool that there are many different items for which are given a different number of points, it would be interesting to see a mini game in any of the big game) had fun) sorry that there is only one level I thought you could go further)
Really nice sprite art! The wizard is really cute and overall super appearling. I liked the quick action of this game quite a lot even though it's short. It's very polished and I appreciated the mini tutorial guide. Highest score I got was 1485 somehow.
This was really well-polished! Looks great, and I love that I can use a gamepad! It was on the short side for sure - would have been nice to at least have a few levels to go through, but that's life. Well-done!
Really cute graphics! Gameplay feels smooth enough but there seems to be little replay value. After completing the game a couple times there's not much else to do! The only complaint is that it's a little hard to tell where the acid is flying to.
Fun and nicely polished little game! Graphics, sounds and the overall game feel were all great! There isn't too much content, but the content there is feels solid. The relation to the theme might be a bit vague, although the potion pot is unstable. Anyway, excellent job for a single dev in 48h!
Very cute, excellent art. The game loop is finished nicely and it's fun to collect stuff for a couple plays. Great audio design. It feels nice to exit. The difficulty of collecting existing items changes a lot through multiple plays (I guess this is good?) although I realized late that you don't need everything to exit.
As others said I think the slime should have a shadow of where it will land - however I didn't get caught so maybe it's ok just showing it late? I would put more interesting spawn patterns/obstacles/more levels over the shadows though :) Time is always tricky though so I feel you there.
The jump is more fun than in new world :D, weee. I like the small touches like proximity exit sign and darkening the room from the menus.
@crefossus Thanks for playing and the feedback! I appreciate you crediting smaller details I did. The items are randomized so the difficulty is pretty inconsistent.
Maybe the shadow could show up earlier, but the implementation would be quite different from current one and would mean more work. Adding more content would be cool as well, so maybe in the future..?
I'm not aware how bad the jumping actually is in New World, but I'm glad I have it better :D
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@erikengineengineer Thanks for playing. I used Godot (engine), Aseprite (art) FL Studio 20 (music), Bfxr and audacity (sound and tuning). It was an experience alright as I'm unfamiliar with Godot. I've been using Unity so far.
Great game
@meredori Thanks for playing! It's an honor to be placed in a top 3 list.
@flying-dog-fish Thanks for playing and feedback.
Thanks for sharing!
@adamcyounis Thanks for playing and feedback! Yeah, the game is heavily RNG-based. I was going to place important items statically, but ended up randomizing them as well.
@scalphamission Thanks for playing!
@jka Thank you for playing.
@hobzone Thanks for playing. You're not alone with that. It will be fixed.
I played it and recorded it during my stream. Unfortunately I was using new software and didn’t check if everything was ok so it recorded like 2/3 of my screen 😓 I saved recordings of games where you could still understand what’s going on. And your's is on the list. I hope it will still be helpful 😅
Your game starts at 14:49
@nanolotl Thanks for playing.
@lovor Thanks for playing and the feedback!
@sinclairstrange Thanks for playing. I'm pleased how the sound ended up like.
As others said I think the slime should have a shadow of where it will land - however I didn't get caught so maybe it's ok just showing it late? I would put more interesting spawn patterns/obstacles/more levels over the shadows though :) Time is always tricky though so I feel you there.
The jump is more fun than in new world :D, weee. I like the small touches like proximity exit sign and darkening the room from the menus.
Maybe the shadow could show up earlier, but the implementation would be quite different from current one and would mean more work. Adding more content would be cool as well, so maybe in the future..?
I'm not aware how bad the jumping actually is in New World, but I'm glad I have it better :D