Orbital Rescue
You are a member of a Search and Rescue team sent to Space Station Gamma after it is struck by an asteroid and become *unstable*. You need to get the survivors to the teleport rings to beam them to safety.
I ran out of time to add the levels I wanted to as I have work on the Monday, but the levels that are there form a tutorial and a taster of the sorts of things an extended game would have.
I have opted out of sounds as the only sound I created was the background soundscape, but that was from something I did for a previous Ludam Dare.
All other sound effects were public domain from freesound.org
HTML5 version now available following a Unity install update.
I ran out of time to add the levels I wanted to as I have work on the Monday, but the levels that are there form a tutorial and a taster of the sorts of things an extended game would have.
I have opted out of sounds as the only sound I created was the background soundscape, but that was from something I did for a previous Ludam Dare.
All other sound effects were public domain from freesound.org
HTML5 version now available following a Unity install update.



Comments26
I can see a ton of work went into the art & back-end.
You've laid the foundation for what could really be a fun little game, more spinny levels would be great!
I really like the little intro cutscene you made.
To nitpick on an opt-out, some ambient sounds would be great.
Looks very good!
Jetpack is pretty fun to use. I wish there were more levels and they were just a bit harder or _unstable_.
Great job!
I feel you on the HTML5 problem, since porting to that seems to always introduce so many fresh bugs you didn't even think existed, and ironing them out takes a lot of precious time.
Overall I think this is a very good prototype of something that could turn into an actual paid product.
Good job on the art and for having an intro/outro and tutorial!
+ Atmosphere, visual effects, sound effects are greate
- Noticed that your text in the UI is a little blurry. I know there is a bug with text in Unity. But you can try using textmeshpro instead of classic text, the blur effect should disappear
Good job!