Super Hex Harvest

Overall★★★★★★★★★★3.85
Fun★★★★★★★★★★3.95
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★3.71
Graphics★★★★★★★★★★3.77
Humor★★★★★★★★★★2.52
Mood★★★★★★★★★★3.66
Help Esme the Witch harvest all the plants she needs for her potions.

​Super Hex Harvest is an old school collect-em-up inspired by the likes of Repton, Bonecruncher and Mr Wiz on the 8-bit Acorn computers.

--

Controls:

WASD / Arrows / Control pad (apparently)

Escape to auto-fail a level (unfortunately clashes with quitting full screen on html5)

On the title screen, press space to get to the level select (I should have put some text saying "Press Space")

--

Created in Godot 3.5 (my first project in it)

Graphics in Aseprite

Have opted out of Audio:

- Sound effects from freesound.org

- Music algorithmically generated by the amazing AutoTracker (https://www.vitling.xyz/toys/autotracker) and recorded from the page using Bandicam

- Sounds edited using Audacity

----

Wasn't able to get the embedded HTML version working on this site, but it does work on Itch.io (linked below).

----

Screenshot:
shh-scrn2.png
Genres: puzzle

Comments26

zubspace
zubspace9 Jan 2023, 17:19
Wonderful, polished game giving me gameboy vibes! The sprites and animations are awesome. And the puzzles are really great. Really nice mechanics which you combined in interesting ways.

Plus I like the chiptune music and sound effects. Played it on a controller, worked like a charm.

Good job!
Sean Spiggle9 Jan 2023, 18:02
very enjoyable game, the music was incredible!
IanLux9 Jan 2023, 20:28
solid game!
there is a lot of levels as well, reminds me of baba is you but in a gameboy style
pretty and fun!
jackypark98529 Jan 2023, 20:31
I love the aesthetics! the puzzles were engaging. The furry monster reminds me of Venonat hahahaha
rrsmtz
rrsmtz9 Jan 2023, 20:39
Good puzzle design. Last level was challenging but worth it!
HypernoodleJon
HypernoodleJon10 Jan 2023, 08:41
Great puzzle design and wonderful pixel art! really had a lot of fun figuring out each screen.
Kaptajnen10 Jan 2023, 11:07
Great puzzle design teaching the player new mechanics incrementally.
Shrimp_stas10 Jan 2023, 11:08
Wow.I love this aesthetic
SgtWeirdo
SgtWeirdo10 Jan 2023, 11:10
Fun puzzles! enjoyed the playthrough, nice stylized choice of art too!
Cambryx10 Jan 2023, 11:13
Amazing little game! I am really impressed with how many interesting game mechanics and puzzle elements you added and how they combine together to create fun challenges!
I also like the simple pixelart graphics and the music. Overall great job!.

You could add a way to reset the game.
I got stuck in this level and didn't know how to continue without reloading the page:

(You can also get stuck in lvl 14 :D )
SvenErik
SvenErik10 Jan 2023, 11:14
Polished, simple & fun. A good casual game to play during a coffee break at work! Wonderful style overall, you've done a good work here!
kromeboy
kromeboy10 Jan 2023, 11:17
Great action puzzle game. Nice level design. Got 14/15
Efilheim
Efilheim10 Jan 2023, 11:18
Cute little game based on puzzle !
The progression is really smooth by showing new mechanics at a good rythm !
TheOtherSamP10 Jan 2023, 11:29
I spent 15 or 20 minutes on this one, had a lot of fun! The puzzles are great! The art is beautiful, although a little hard to read sometimes. There were a few levels where I frustratingly missed a mushroom or an egg somewhere because the sprites blend into the hedges a little, so a little more contrast may be good. The monochrome look is beautiful though!

The controls feel a little difficult. The combination of the grid based movement and the speed sections resulted in some frustrating situations where I pressed the button a fraction too early or late and messed up the run. I must have been tensely pressing keys fairly hard, because my finger aches a little afterwards and I had to take a break. It would be good to find a way to improve the accessibility somehow.

Overall very fun, one of my favourites so far for sure.
Nougato
Nougato10 Jan 2023, 11:50
Really nice game ! fun and the last level are harder, the graphic and sound is good also 😁

@Cambryx you can press Escape key to give up and you should able to press space to retry 😉

2 points à améliorer à mon avis :
- un "appuyez sur espace pour commencer" avant chaque niveau, pour permettre au joueur d'analyser un peu le niveau.
- l'écran est grand, peut-être ajouter du texte pour expliquer les touches (je suis resté bloqué 15 secondes sur l'écran d'accueil, rien ne me disait d'appuyer sur une touche 😂).
amkingTRPauthor10 Jan 2023, 11:55
@theothersamp, the comments on the controls are exactly what my kids complained about. I should have implemented some form of input buffering. I also agree abut the trees/hedges; They were the first sprite I did and I changed the style slightly by the time I got to the witch (which is the 2nd version of it) and monsters.
amkingTRPauthor10 Jan 2023, 12:00
@cambryx, you can press Escape to automatically fail. Unfortuately after submitting the game I realised that if you play full screen HTML pressing escape will remove full screen and mess things up.. :)
Cambryx10 Jan 2023, 12:03
@amkingtrp Ah I see, I guess that was my problem. After escape just closed fullscreen all I tried was "R" which didn't help :D
TheOtherSamP10 Jan 2023, 12:29
@amkingtrp I don't know how well input buffering would work, because helping with early presses would worsen the problem for late presses. That's probably preferable though. Perhaps a visual change that emphasised the correct timing would be a good route? Some type of "pulse" that subtly shows the rhythm, maybe - a clear indication of exactly when it crosses grid square boundaries.

The other related thing that feels slightly off is that it can feel a little unresponsive, because an early press waits a few frames before a visual acknowledgement happens. Perhaps the animation/sprite could respond instantly, even if it's still a few frames before the movement responds.
Ysendrin10 Jan 2023, 14:09
Lovely entry! Nice mechanics, love the sounds effects. I gotta admit I spent a little to much time on the first screen waiting for something to happen.
LDJam user 320773
LDJam user 32077310 Jan 2023, 14:26
I am a total sucker for this Final Fantasy 1 on Gameboy style,
Not so much a puzzle game as it is better at making moments that feel satisfying given the limited feedback.

That all said, awesome scope, a lot of content, feels like it could have been a bit less content with some connective tissue for the range of best levels.
GOOD JOB!
Jovanden14 Jan 2023, 23:45
You did a great job with the sprites having good contrast without compromising the detail. I love the limited palette. The game also plays really nicely. great job!
chompdev
chompdev15 Jan 2023, 00:51
Excellent puzzle game! Such a nice art style, and great music to boot. You've got a great mix of mechanics here like the Sarlaccs, the running enemies which create some fun close calls, and the arrow buttons to move the rocks around. I also found a few different creative ways to solve certain levels, which is always enjoyable. I also really like the growing brambles that urge you to solve certain levels faster, but thankfully aren't frustrating.

Very nice work on such a cool jam entry!
asfdfdfd16 Jan 2023, 17:36
Love these super cute puzzles. Great work!
LDJam user 019 Jan 2023, 18:04
None of the puzzles was a head-scratcher but it was still a lot of fun with interesting mechanics. I'm not a fan of real-time grid-locked movement as it can be frustrating (e.g. in the level where you have to run to the right, and later go up to dodge a shyrock); I would either commit into the puzzle game territory with turn-based movement, or into more "action" territory with smooth movement. And next time, just bind restart to R:)

Other games by @amkingtrp

Found a bug?
Tell us on Discord