Wonderful, polished game giving me gameboy vibes! The sprites and animations are awesome. And the puzzles are really great. Really nice mechanics which you combined in interesting ways.
Plus I like the chiptune music and sound effects. Played it on a controller, worked like a charm.
Amazing little game! I am really impressed with how many interesting game mechanics and puzzle elements you added and how they combine together to create fun challenges! I also like the simple pixelart graphics and the music. Overall great job!.
You could add a way to reset the game. I got stuck in this level and didn't know how to continue without reloading the page:
I spent 15 or 20 minutes on this one, had a lot of fun! The puzzles are great! The art is beautiful, although a little hard to read sometimes. There were a few levels where I frustratingly missed a mushroom or an egg somewhere because the sprites blend into the hedges a little, so a little more contrast may be good. The monochrome look is beautiful though!
The controls feel a little difficult. The combination of the grid based movement and the speed sections resulted in some frustrating situations where I pressed the button a fraction too early or late and messed up the run. I must have been tensely pressing keys fairly hard, because my finger aches a little afterwards and I had to take a break. It would be good to find a way to improve the accessibility somehow.
Overall very fun, one of my favourites so far for sure.
Really nice game ! fun and the last level are harder, the graphic and sound is good also 😁
@Cambryx you can press Escape key to give up and you should able to press space to retry 😉
2 points à améliorer à mon avis : - un "appuyez sur espace pour commencer" avant chaque niveau, pour permettre au joueur d'analyser un peu le niveau. - l'écran est grand, peut-être ajouter du texte pour expliquer les touches (je suis resté bloqué 15 secondes sur l'écran d'accueil, rien ne me disait d'appuyer sur une touche 😂).
@theothersamp, the comments on the controls are exactly what my kids complained about. I should have implemented some form of input buffering. I also agree abut the trees/hedges; They were the first sprite I did and I changed the style slightly by the time I got to the witch (which is the 2nd version of it) and monsters.
@cambryx, you can press Escape to automatically fail. Unfortuately after submitting the game I realised that if you play full screen HTML pressing escape will remove full screen and mess things up.. :)
@amkingtrp I don't know how well input buffering would work, because helping with early presses would worsen the problem for late presses. That's probably preferable though. Perhaps a visual change that emphasised the correct timing would be a good route? Some type of "pulse" that subtly shows the rhythm, maybe - a clear indication of exactly when it crosses grid square boundaries.
The other related thing that feels slightly off is that it can feel a little unresponsive, because an early press waits a few frames before a visual acknowledgement happens. Perhaps the animation/sprite could respond instantly, even if it's still a few frames before the movement responds.
Lovely entry! Nice mechanics, love the sounds effects. I gotta admit I spent a little to much time on the first screen waiting for something to happen.
I am a total sucker for this Final Fantasy 1 on Gameboy style, Not so much a puzzle game as it is better at making moments that feel satisfying given the limited feedback.
That all said, awesome scope, a lot of content, feels like it could have been a bit less content with some connective tissue for the range of best levels. GOOD JOB!
You did a great job with the sprites having good contrast without compromising the detail. I love the limited palette. The game also plays really nicely. great job!
Excellent puzzle game! Such a nice art style, and great music to boot. You've got a great mix of mechanics here like the Sarlaccs, the running enemies which create some fun close calls, and the arrow buttons to move the rocks around. I also found a few different creative ways to solve certain levels, which is always enjoyable. I also really like the growing brambles that urge you to solve certain levels faster, but thankfully aren't frustrating.
None of the puzzles was a head-scratcher but it was still a lot of fun with interesting mechanics. I'm not a fan of real-time grid-locked movement as it can be frustrating (e.g. in the level where you have to run to the right, and later go up to dodge a shyrock); I would either commit into the puzzle game territory with turn-based movement, or into more "action" territory with smooth movement. And next time, just bind restart to R:)
Plus I like the chiptune music and sound effects. Played it on a controller, worked like a charm.
Good job!