
Outer Space Transport Service
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Salvage scrap with scrappy piloting, a rope, and a dream.
All programming, level design, and sound design was done by me, during the jam.
Tools used:
- Love2D
- moonshine (Love2D postprocessing)
- Audacity
- OpenMPT
- Helm (synthesizer)
- Aseprite
Controls:
- Left/Right arrow keys - rotate ship
- Up arrow key - use thruster
- Down arrow key - deploy/retract rope
- R - restart
- (optional) Shift+D - show debug info
- (optional) Shift+F - toggle postprocessing
Revision log:
- 2021-10-04 1:35pm PDT - First submission v0.1
- 2021-10-04 3:17pm PDT - Upload v0.2 (postprocessing, updated SFX, updated UI)
- 2021-10-04 8:35pm PDT - Upload v0.3
- Bugfix #1: screen scroll speed dependent on monitor refresh rate, fixed to be independent of refresh rate
- Bugfix #2: some reports of broken rendering on the circular drop zones, fixed by using alternate rendering method
- Bugfix #3: sound effect fade speed dependent on monitor refresh rate, fixed to be independent of refresh rate
All programming, level design, and sound design was done by me, during the jam.
Tools used:
- Love2D
- moonshine (Love2D postprocessing)
- Audacity
- OpenMPT
- Helm (synthesizer)
- Aseprite
Controls:
- Left/Right arrow keys - rotate ship
- Up arrow key - use thruster
- Down arrow key - deploy/retract rope
- R - restart
- (optional) Shift+D - show debug info
- (optional) Shift+F - toggle postprocessing
Revision log:
- 2021-10-04 1:35pm PDT - First submission v0.1
- 2021-10-04 3:17pm PDT - Upload v0.2 (postprocessing, updated SFX, updated UI)
- 2021-10-04 8:35pm PDT - Upload v0.3
- Bugfix #1: screen scroll speed dependent on monitor refresh rate, fixed to be independent of refresh rate
- Bugfix #2: some reports of broken rendering on the circular drop zones, fixed by using alternate rendering method
- Bugfix #3: sound effect fade speed dependent on monitor refresh rate, fixed to be independent of refresh rate