
Pocobot's Obligation
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Pocobot must travel through the inner workings of the reactor facility to pair all of the reactors with their power cores
This game takes advantage of a rendering technique called Sprite Stacking to create the illusion of a 3rd dimension. However, this game is entirely in 2D!
Moves around and pushes things into place. Control him to bring the facility back online
Produce energy, but also create heat. Don't allow their thermals to reach zero!
These keep the thermals of the reactors in check to keep them running smoothly
These store energy, charge them up with the reactors to restore power to the facility
Stand on this button to have time move forward more quickly. Helpful for slow charging Power Cores
These need to be powered to move through the facility
This game takes advantage of a rendering technique called Sprite Stacking to create the illusion of a 3rd dimension. However, this game is entirely in 2D!
The game focuses around 4 core elements:
Pocobot:
Moves around and pushes things into place. Control him to bring the facility back online
Reactors:
Produce energy, but also create heat. Don't allow their thermals to reach zero!
Coolers:
These keep the thermals of the reactors in check to keep them running smoothly
Power Cores:
These store energy, charge them up with the reactors to restore power to the facility
And a few helper elements
Time Button:
Stand on this button to have time move forward more quickly. Helpful for slow charging Power Cores
Doors:
These need to be powered to move through the facility