
Rapid Robot
The space station is on siege from an onslaught of oddly geometrically shaped invaders! Navigate the robot through its collapsing home and defend it against the attackers!
*Made by SigmanZero and Silversmight in 60 hours for Ludum Dare 49*
Controls:
- W/A/S/D for movement
- Spacebar to shoot
Tools used:
- Unity3D
- GIMP
- Audacity
- BFXR
- Ecrett Music (ecrettmusic.com)
*Made by SigmanZero and Silversmight in 60 hours for Ludum Dare 49*
Controls:
- W/A/S/D for movement
- Spacebar to shoot
Tools used:
- Unity3D
- GIMP
- Audacity
- BFXR
- Ecrett Music (ecrettmusic.com)
Comments4


Jaker8 Oct 2021, 03:21
This reminded me of the level in Super Mario Bros where the Lakitus are dropping the spiky balls, except here the floor is unstable. It was pretty fun overall!
Two things I would change are 1) making the player's hitbox smaller so it's easier to avoid get hit, and 2) making the jumping mechanic more reliable (sometimes when I would jump, nothing would happen).
Two things I would change are 1) making the player's hitbox smaller so it's easier to avoid get hit, and 2) making the jumping mechanic more reliable (sometimes when I would jump, nothing would happen).

Tiberiusuciu8 Oct 2021, 03:25
Nice work!
It took me a little while to get used to the jump mechanics. The "unstable" ground is def. a good idea for this game, and it adds a layer of complexity that is much welcome here.
I like the fact that you guys spent the time to define multiple types of enemies and powerups. The audio was just fine and I appreciate for attempting to add sfx to most interactions.
Overall, nicely done!
It took me a little while to get used to the jump mechanics. The "unstable" ground is def. a good idea for this game, and it adds a layer of complexity that is much welcome here.
I like the fact that you guys spent the time to define multiple types of enemies and powerups. The audio was just fine and I appreciate for attempting to add sfx to most interactions.
Overall, nicely done!
GrahamP8 Oct 2021, 22:14
Good aesthetic. Fun, mega man style concept. WASD combo was trick for me, a less often gamer. I would have preferred a left hand forward and back, right hand jump key layout.

Quick thing I would recommend for your next jam is to include the arrow keys to play. WASD worked fine for me but it won't work on an AZERTY Keyboard. Other than that, good job! :)