Solar Colonies
Tame the unstable climates of barren and inhabitable planets, then colonize them!
Get supplies (plants, building, etc.) in exchange for your new colonists!
How to play:
- select a planet by clicking on it, zoom back by right clicking- put down plants to generate an atmosphere
- place down mountains to cool the atmosphere
- bring in machines to keep the climate in check
- spawn buildings, so your colonists can arrive on the planet
- collect the colonists, so you can buy additional supplies
If you want to restart at any time, just press [R]!
Tools Used:
- Godot 3.4.4- Photoshop
- GitHub Desktop
Changelog
- Temperature and atmosphere sliders can't be moved manually anymore.
- Atmosphere levels didn't decrease when no flora was placed.
- Decreased max population, because the game became unplayable laggy.
- People didn't disappear when planet conditions fell below minimum requirements.
- Grass on planets didn't reappear when planet conditions fell below minimum and back up again.
- Objects finally play sounds when picked up, as they should.
Genres: strategy



Comments73
Sometimes it took really long time for population increase and I'm not sure what that was based on but overall a fun experience.
Well done!
edit: I played a little bit more and i found a bug where half the planets population wants to be and astronaut and starts to walk in the sky.
Great job guys!
I can't get over the UI, though - so good! Great work and I would love to see something like this further developed. Strikes me as a good idea for an idle mobile game or something.
Would be fun to see how this idea could be developed further!
Great work!
I liked it, well done :smile:
Really enjoyed the game, probably one of my favourites so far, good job!
Maybe a bit too easy but still really cool :sunglasses:
Its very easy to accidentally erase something when you just want to pick up people. Maybe putting the people more on the inside or letting the player zoom in would improve that. Reaching some goal, like its stabilized for some seconds while the population is high enough might be more fun than waiting for a timer.
The timer look scary but after 1 or 2 minutes, I understood how to farm population and the game was much more faster :)
I want more, more planets, more levels more challenges! :)
GG!
During the first playthrough things were a bit slow, but the second playthrough I could blast trough everything by just continuously harvesting humans.
I also did not use any mountains I think - a bit of balancing of the 'human' resource could make it a bit more of a challenge. (putting a max nr humans you can take from one planet might force a sequence?)
Nevertheless, good lil game :)
But sadly there is no challenge, the last building in the list is just over powered.
If you put a colony on the brown planet (the easiest one) and start harvesting then you just need to put multiples instance of this last building on every other planet and your done...
For me it's missing a building to warm up planet to replace the last building.
At first it was not perfectly clear how everything works. I mean like clicking above the planet or clicking on small people to collect them.
After some tries I was able to finish it successfully. It has potential to be developed more if you decide to do so.
(+) mostly easy use & placing of items
(+) cute grafics, that are also informative
(+) reminds me of terraforming in spore
(+) extensive help & information
(-) I have to made up actual negative points