
Space and keys
This game is from ldjam.com, which is currently unavailable.
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A captain on an exploratory mission finds himself stranded with a defective board computer. As the situation worsens, the ship redirects all power to stabilize a malfunctioning core and engage the auto-pilot, damaging the linguistics processor in the process. Unfortunately, the computer can no longer provide the correct terminology and naming for the many interesting enemies and objects the vessel encounters on its journey.
It is up to you, captain, to resolve the issue and manually scan any objects, while the auto-pilot is heading home.
But stay cautious... typing errors will cause extra stress on the ship's core, rendering it more *unstable*.
Best of luck captain, may you arrive at home-base safely.
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AUDIO : Scroll over the score indicator to raise/lower the volume.
Note : Space and Keys is a simple typing game. I found myself in a very difficult spot, trying out no more than 3 very distinct game concepts before arriving at this concept on Sunday morning. In a way, I'm extra proud as I managed to squeeze this game out in a little over 12 hours, and in spite of the lack of certain features I had in mind, still managed to deliver a working prototype. Let's call it the minimal viable product !
Maybe it's experience as a game-jammer, but I want to use this entry as proof to everyone that even with limited time, it may be worth submitting something !
ALSO the humor probably starts after the intro, with random sentences being made and enemy sprites appearing with random words to take down.
It is up to you, captain, to resolve the issue and manually scan any objects, while the auto-pilot is heading home.
But stay cautious... typing errors will cause extra stress on the ship's core, rendering it more *unstable*.
Best of luck captain, may you arrive at home-base safely.
---------------------------------------
AUDIO : Scroll over the score indicator to raise/lower the volume.
Note : Space and Keys is a simple typing game. I found myself in a very difficult spot, trying out no more than 3 very distinct game concepts before arriving at this concept on Sunday morning. In a way, I'm extra proud as I managed to squeeze this game out in a little over 12 hours, and in spite of the lack of certain features I had in mind, still managed to deliver a working prototype. Let's call it the minimal viable product !
Maybe it's experience as a game-jammer, but I want to use this entry as proof to everyone that even with limited time, it may be worth submitting something !
ALSO the humor probably starts after the intro, with random sentences being made and enemy sprites appearing with random words to take down.