StackItToSpace
*UPDATE #1*
- I have fixed some bugs, IT SHOULD BE LESS LAGGY, but we'll find out!!
- I fixed sorting issues on many sprites
- You can now only pick up one item at a time (mostly >.>)
- AND I ADDED RANDOM ITEM GENERATION --- NOW AT EACH LEVEL IT GENERATES A SET OF ITEMS. This makes it slightly more difficult, but it's still very easy \o/
*UPDATING COMING SOON - MUCH EXHAUSTION*
I made everything alone, over the weekend :3 (basically compo rules, but jam timeline)
SO PLEASE BE NICE, I'M NOT AN ARTIST OR MUSICIAN, AM BUT A LOWLY PROGRAMMER.
My game is about stacking items to beat a level!! It's meant to be easy so that everyone can make it to space!! HOWEVER, I shall be working on a post jam version with more procedurally generated levels and maybe more items \o/ STAY TUNED :3
- I have fixed some bugs, IT SHOULD BE LESS LAGGY, but we'll find out!!
- I fixed sorting issues on many sprites
- You can now only pick up one item at a time (mostly >.>)
- AND I ADDED RANDOM ITEM GENERATION --- NOW AT EACH LEVEL IT GENERATES A SET OF ITEMS. This makes it slightly more difficult, but it's still very easy \o/
*UPDATING COMING SOON - MUCH EXHAUSTION*
I made everything alone, over the weekend :3 (basically compo rules, but jam timeline)
SO PLEASE BE NICE, I'M NOT AN ARTIST OR MUSICIAN, AM BUT A LOWLY PROGRAMMER.
My game is about stacking items to beat a level!! It's meant to be easy so that everyone can make it to space!! HOWEVER, I shall be working on a post jam version with more procedurally generated levels and maybe more items \o/ STAY TUNED :3



Comments43
I love the colours!
Game play was fun. I was disappointed that there is only 3 levels.
I did reload the game a few times to see if the objects were randomly placed or not. The random colors was a great touch. Having the objects drop in makes it feel random too.
Very well done.
@jeffrey-hwang so I actually questioned that part several times, I was scared that overall the items might get lost forever/ it would be too hard to complete. So for the sake of game jamming, I left the wall colliders in, however, I have plans to make the levels more difficult as you get higher :3
@dawnflame Thanks \o/ I used my super scientific galaxy colour expertise to find the palette :P
@hinesite I REALLY WANTED TO GENERATE THE ITEMS, but I just ran out of time, so I ended up using the set of test items I had been using all weekend, along with some extras added. But I plan to make a longer, 'infinitely' generated set of levels with a timer, to see how far you can get \o/
I also would have lovedddd, to add more items. I got the bulk of the items drawn Saturday afternoon and then didn't add a single other item after that haha
THANKS FOR PLAYING, Ill be trying out more games tomorrow \o/
I actually got random item generation added today :3 @hinesite
Superb little game. Thanks for making it!
It is definitely more challenging this way. That last level can be a pain flipping bottles around so you can stack them right.
What software did you use to create the graphics?
@roelosaurus for some reason, having differently pitched music at different heights was something my brain latched onto and really wanted to add. I literally added it 15 minutes before submission haha (and also created it 15 minutes before adding it)
@hinesite I had hoped to get the generation in during the last hour, but I decided to go for adding some quick audio instead (because I was so hung up on the same tune but different pitches/instruments etc) haha and I figured it would be a quick update.
I actually used Inkscape to make all my graphics, it's a bit strange, but I find it easiest for some reason to build everything with shapes and lines/curves.
@swiney tis the best way to get to space \o/
@doc-kaos the side bar and the line timer things were something that I had to mess with for a few hours too long but in the end, they worked perfectly and im so glad I spent the time on it haha
THANKS FOR TRYING OUT MY GAME BBS
Nice polished game and thanks for playing my little game in your stream, that was fun to see!
Good job!
@v174m1n @alex-aspa thanks for playing
By the way, Book title is also my favourite book!
I think the gameplay would have been more interactive and engaging if the controls were different. For instance, if you needed to drag and drop the objects and they'd move while you were holding them. It'd add a lot to the unstable nature of the game. Currently, getting to the next level was really just a matter of moving ~3 objects on top of each other without worrying about anything.
Great job for a 1-person project!
@bak nice one!
The graphics are simple and beautiful. They work perfectly with the game's proposal.
Sound is ok. The music is a bit repetitive, but at the same time I think it fun, it also fits with the game.
Gameplay is the core of this game. It's a lot of fun to think about the possibilities of balance. It's interesting to look at the different items and see which ones might work best with the pile of stuff you're putting together to get you in line. Really very nice and fun.
My only suggestion, if you will allow me to say so, would be for you to put some simple instruction on how it works somewhere in your game. As intuitive as it is, it took me a while to understand that I had to do a pile of stuff to cross the line. Maybe the problem may be just me that I've been inattentive hahaha, but I comment because other users can go through the same situation.
But that's just a simple suggestion, the real value of your game doesn't change because of that.
In the end I really enjoyed your game, especially the execution of your interpretation of the theme in your project. Good job!
I'm so impressed how you was able to do it all by yourself.
We had similarities between our games but we had team of 8 people, and when one person can do art, music and programming this person it's so impressive.
I think you have made a great game and you should be proud of yourself!
And there's a little souvenir of me enjoying your game.
Thank you once more for showcasing my game and creating your game.
I think the Book Title is also my favourite, I was going to generate some random titles, but I ran out of time and it sadly wasn't a priority.
I agree though that the items would have been better to swing around the point of my mouse, FOR SOME REASON, THIS DID NOT CROSS MY MIND haha. But I really wish I HAD thought of that, because it sounds great. In terms of the level difficulty, that was intentional. Because I didn't have enough time to actually test and tweak an algorithm to generate a set of items that would 'always work', so I made sure there was well over enough objects just in case. I'm working on something that generates items with *just* enough height to reach the line, thus creating an actual challenge.
@very-dark-lord Initially the idea WAS that you would have to stack it all the way to space without help haha. However, I ran out of time near the end to make it continuously rise, so I went for static levels instead \o/
@idenoh The timer bar and the height bar are actually my proudest moments from this jam haha. The fact that they *actually function* and seemingly properly as well, I'm very happy with it xD The assass is maybe the best part of the whole game haha
@phlp The background details were some of my favourite things to implement :3 it was really silly and made me happy haha.
@yikescloud I actually normally have WAY more difficult games but I wanted to make sure this one was easy enough that everyone would be able to get to space. Mostly cause I love how space turned out
I especially liked turning objects into the right orientation by dropping them in juust the right spot.
Cleaning out the space in the beginning of every level, to get a stable basis was a little annoying.
Great job!
I also did have it generating from a set of 'large' items and then normal size ones/the smaller ones, so that there was supposed to be a limit on the bigger things. Howeer, I ran out of time to add the height mechanic I wanted, which would have determined how high (ish) a certain group of items would have been able to *maybe* get to. That way I could generate a set of items that would only barely make the height requirements, making it difficult to beat.
BUT since I ran out of time, I went the opposite direction and made sure each level was easy, but the generation was added so far at the end, that it hasn't really been tested haha. If I had managed to get a 'reset level' button in, I could have made it so that you needed to regenerate items if they didn't work. Maybe in an update \o/
@nyubi @lereveur Thanks for playing \o/
@simonl Cleaning out space to start stacking was something I thought about but ultimately wasn't sure how to approach. I had thought about maybe dropping the items in on each side, but I was worried the force would push them offscreen. However, having bounds during the drop could probably solve that \o/ and still leave a bit of empty space in the center potentially.
Thanks for playing everyone :3
The art, music, and transition effects took something simple and fun, and made it feel like a smooth and complete experience. Lots of attention to detail on display here, and it comes together so nicely! Well done! :smile:
If it will be new levels, it will be great! Thank you for your game)
@bloodyaugust I tried really hard to focus on polish and a full game experience \o/ I spent most of my time on the background elements and everything passively just existing. And the mechanics themselves, I coded that part Friday night and had a lof of fun just stacking and throwing around random placeholder items, and that's what I knew it was gonna be my game!
@cdunham I had hoped to get resetting the level in, but given that I added the random generation very last minute, I just didn't have any more time to add the UI for resetting, code wise it would have been super simple!
@zeilanda Im hoping to make a more continuous version where the items freeze in place when you reach the next target height, and then you just keep climbing as high as possible!
Thanks for trying my game \o/