Stay Away!
Push enemies away to keep your ship's core stable! Made by myself (programming/music/sfx) and cats#7175 (art).
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HOW TO PLAY
Your goal is to beat all waves of enemies and prevent enemies from getting to the ship's core (in the center of the map) - if they hit the core, your ship's stability will go down (and you lose if it hits 0% stability).
* WASD or Arrows to move.
* Walk into enemies to push them away and hurt them!
* Bombs and coins are dropped randomly by enemies
* F or SPACE to use a bomb - great for killing a lot of nearby enemies at once (available bomb count displayed on the bottom left).
* Use coins to buy turrets from the shop on the bottom right - when you buy a turret, move your mouse over to the area of the map where you'd like to place it, then left click.
* Use coins to buy the "Magnet" upgrade - this automatically grabs nearby coins and bombs so you collect them quicker
Other Info
Written with Java/LibGDX. Requires Java to run.
-
HOW TO PLAY
Your goal is to beat all waves of enemies and prevent enemies from getting to the ship's core (in the center of the map) - if they hit the core, your ship's stability will go down (and you lose if it hits 0% stability).
* WASD or Arrows to move.
* Walk into enemies to push them away and hurt them!
* Bombs and coins are dropped randomly by enemies
* F or SPACE to use a bomb - great for killing a lot of nearby enemies at once (available bomb count displayed on the bottom left).
* Use coins to buy turrets from the shop on the bottom right - when you buy a turret, move your mouse over to the area of the map where you'd like to place it, then left click.
* Use coins to buy the "Magnet" upgrade - this automatically grabs nearby coins and bombs so you collect them quicker
Other Info
Written with Java/LibGDX. Requires Java to run.
Comments12
Shaonde5 Oct 2021, 20:28
It's a nice game written in java(good job) i just found tha the core hitbox is weird
Achila eranga mohottige6 Oct 2021, 03:16
Helloooo there! Nice to see a fellow defend the core type scenario game :D
swiney7 Oct 2021, 02:07
Good job making something in java. Cool premise. I think the colliders in general need to be smaller.
Sirplop7 Oct 2021, 03:07
Nice and simple (gj with java), hitboxes are kinda janky, and the range of what enemies do isn't super interesting, but the music was chill and Lemon Boy kept me company.

Erkberg7 Oct 2021, 20:45
Really good game! It made it into part three of my little let's play series: https://youtu.be/kfaSQ8xL9tk

hiroboto8 Oct 2021, 03:43
good work for JAVA and I like the UI(especially the font!

Ghuyajil9 Oct 2021, 19:25
It was fun, I just would have loved to have more smooth movement. Good job all by yourself!

CynthianConspiracy9 Oct 2021, 23:46
I like the overall composition a lot! The choice of music goes really well with the sketch graphics—almost reminds me of “How My Grandfather Won the War”.
The big problem with the feel is just that the giant invisible hitboxes make it almost impossible to navigate—which gets very frustrating in the later waves, watching enemies that you were anticipating being able to reach quietly smash into the target while your character suddenly refuses to move on the other side.
Other than that, good stuff.
The big problem with the feel is just that the giant invisible hitboxes make it almost impossible to navigate—which gets very frustrating in the later waves, watching enemies that you were anticipating being able to reach quietly smash into the target while your character suddenly refuses to move on the other side.
Other than that, good stuff.

EdevJogos10 Oct 2021, 03:25
Like everybody already said the hit boxes are a bit way too big, but it's a cool game, i had fun playing it, good job!
Muros10 Oct 2021, 17:06
Small and slightly naive game. Nice gameplay, but it seems to me that the difficulty grows too fast.

Jupiter_Hadley13 Oct 2021, 11:22
Interesting game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/NQWyoBxprX0



The gameplay kind of reminds me of our submission for the previous jam (Dante's Harvest, you can find it on my profile), but you managed to make it way more balanced than ours :)
Only downside I see is that sometimes the character gets stuck, I don't really understand why. After a second I can move again.
Nice job overall!