I understand the idea of the game but that they haven't even added something to retry, it's frustrating to have to click out of the screen and have to reload every time everything crashes, the theme is just as good as it is totally unstable.
nice concept and it could have been good but it felt very unfinished... it's pretty hard and it needs desperately needs a restart button. Anyways, keep up the work!
Managed to delives one pizza. But when cramping all the pizzas into the corner and then ducking (hehe), one can glitch pizzas back up, which is a little weird. Nevertheless, a cute game! :)
My stack isn't as neat as Fersyvanderzee's, but I got them all over there as well. Just kinda lauched them all over there. I guess that wouldn't work for a longer level though, haha. I think I would've really liked playing a fully developed game with multiple levels and some more mechanics and stuff, maybe with some scoring system based on how many pizzas you manage to deliver? Oh, and I do think the physics would need to become a bit more stable than they currently are, but for a quick demo it's just good enough I guess.
Good job with the visuals! It would be nice to have some instructions even just written on the itch page. It was super hard to get the boxes to the cauldron! It would be really nice to have something happen when you deliver them to make you feel good, like a sound or particle effect. Good job though!
The main thing missing for me is sound effects and music -- it feels eerily quiet. I've had a lot of luck using SFXR and Musagi, and have found a lot of good music loops on soundimage.org.
I know these things take time, and it's tempting to leave them until the end... That's why I recommend to put _something_ in as a placeholder at the very beginning. Even if you run out of time to make something yourself, the game will still feel more alive.
This looked like it was gonna be a really fun game! Won't lie that I'm kind of disappointed that it's unfinished, but it's still fantastic to just duck and jump around with my square little buddy and his lightning pizza boxes that he has to get to the cauldron for some reason. Would be better with sounds or music of some kind, but still enjoyable as is for a short demo of an idea.
The concept is there and its fun, but like people said its very unfinished there is no success state or end state or fail state, no feedback to your actions.
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Looks promising, but it's very hard! Does the level end?
I think I would've really liked playing a fully developed game with multiple levels and some more mechanics and stuff, maybe with some scoring system based on how many pizzas you manage to deliver?
Oh, and I do think the physics would need to become a bit more stable than they currently are, but for a quick demo it's just good enough I guess.
I know these things take time, and it's tempting to leave them until the end... That's why I recommend to put _something_ in as a placeholder at the very beginning. Even if you run out of time to make something yourself, the game will still feel more alive.