Unrogue is a roguelike mixed with a wariowarelike. Knowing the theme of the jam: "unstable" I thought of two types of games, one a roguelike with random stats every level, making it an unstable player character.
The other game I thought of was originally a basic game but then had mini-games that came out of nowhere, making it an "unstable" or glitched software.
The combination of both ideas created Unrogue.
Unrogue is played with WASD (or arrow keys) to move, mouse to look at something and space or mouse click to attack.
Thanks a lot for playing!
This game features an online leaderboard, make sure you submit your name in the end game screen :D
-Created in Godot. (It's my first "big jam entry" with Godot and I'm very happy about it, I learned a lot from this game ✨ )
- The game probably would lag at higher levels in the HTML5(web) version, if this happens to you, please try out the Windows or Mac versions provided below.
-There is now a post-compo version fixing the previous remarks. Only as a Windows executable and well named in the page. Web version is still the compo version.
Interesting game. I thought the lag at the higher level is part of the game LOL.... I guess that is one of the problem of this theme, you can't really know if it is intended or not.
I managed to get a higher score, could have went higher if not for the lag =/
The idea of a roguelike full of minigames is very cool and could fit well with the exploratory nature of the genre. Obviously it would require more variety / explorable content to be really fun and fulfill its potential, which is beyond the scope of a 2-day game jam, but this is pretty good for what it is. Multiple games in a single entry is always impressive to me.
I love it! Pretty clever to take 2 ideas and make it into a single game. It looks good, it's fun to play, minigames are pretty good. It's pretty fun that you can fend off minigames :)
Sometimes it felt a little unfair when you spawn right next enemies. Though sometimes you can get spawned right next to the exit. This might need some tweaking. I also once got spawned in-between cubes and couldn't move. And at level 14 game started freaking out and FPS dropped. But these were minor inconveniences.
I liked the combination of minigames, and the randomness ... it would be really cool to expand them with more variety. The graphics are simple but it does the job.
Hey there! The concept is interesting to explore it even more! I think if you get more in touch with Godot and keep working on getting into it, i bet you can make a very nice game with this concept or at the next LD! Always happy to see people getting to Godot. Nice work and thank's vor sharing!
Combining Warioware-style microgames with another genre is a really neat idea! I would have loved to see more integration between the roguelike and Warioware elements. It was cool that you could fend off the microgames, but ironically I never wanted to do that - I wanted to play them, which caused a strange friction in the design for me. It would have been nice if you were incentivized to interact with the microgames, so that they weren't just a punishment to be avoided, because they were fun!
Really interesting minigame mechanic! Enjoyed playing this game. Got to level 5 and promptly died from two of the astroid mini games happening in a row. Well done!
That is a very colorful and squarish game. Music is nice and fits. The minigame enemies are impossible to avoid, but that is probably intentional. I lost the game in the clicking minigame several times, didn't really understand it.
I managed to get a higher score, could have went higher if not for the lag =/
Thanks for the game :D