Rectangular Hell is my submission to this LD, hope you like it.
Is a bullet hell with a shrinking twist :)
Move with WASD/Arrow Keys or Left joystick (Playing with a controller is recommended!) Parry with SPACE Key or A Button. (To parry you need to wait till the bullets are almost hitting you)
Hope you like it! :) Sorry for not providing a WEB build for this one. I really like the shrinking gimmick of this game as it is so the desktop version is needed.
Seems pretty simple at first but turns out there's some depth to positioning and picking your parry targets when things get more hectic. Definitely feels better on a controller than on the keyboard. Scored 124.84s like a chad. Simple and fun, arena shrinking was a fun gimmick, good job
Cool game. Not sure if it was the window resizing or something else, but the movement didn't feel very fluid (a bit of lag?).
Cool menu screens with the font.
Graphics effects where cool. I think it bothered me that I couldn't parry sometimes when reloading. Maybe the timeout could be reduced or a disabled parry symbol added (so you don't feel like the parry sensors are broken).
This is a very clever way to have a shrinking play area, when it frist expanded I thought it was trying to go fullscreen, until I realized what was going on. The parry mechanic is not one I have seen before in this type of bullet-hell game and resulted im me (unnecessarily) getting way closer to a lot of enemies then I maybe should have. I enjoyed the background music while playing, although having it cut off the second I die was abit jarring. Overall a fun game, well done!
At first I was like "this is a pretty straight forward bullet-hell" but then I saw the window size decreasing. Brilliant. Very thematic. You can even easily visualize when it's going to end. Points for that :)
I was not able to parry but I attribute that to my lack of skill and precise timing more than a flaw in design.
A fun twist to a bullet hell. It was done subtly enough that it took me over a minute to even notice. Some character graphics would have been nice, but otherwise good job.
Really novel, very worth playing and a very clever little interpretation for the theme. One of the most interesting titles I've played from the weekend. Good job!
First window size trick game in LD50 that I have seen! Excellent job using the window size limitation to fit the theme, and the parry experience is sweet! Somehow I move after the parry prompt and instantly die because I am still moving lmao. Nice Job!
151.96s! The game screen stopped shrinking near the end, I kinda hoped that it would continue until it was just the size of the player square lol. Sadly I missed a parry and then it was practically gg
Good job! Love this game so much! I like the difficulty curve and how the window gets smaller. Controls feel very tight and Kudos to using Godot! And it also fits the theme *Thumbs up*
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Cool game. Not sure if it was the window resizing or something else, but the movement didn't feel very fluid (a bit of lag?).
Cool menu screens with the font.
Graphics effects where cool. I think it bothered me that I couldn't parry sometimes when reloading. Maybe the timeout could be reduced or a disabled parry symbol added (so you don't feel like the parry sensors are broken).
The game itself is simple and fun. The parry mechanic is cool but I find it difficult to use due the distance effect and its availability.
The screen of "how to play" is appreciated :)
In short: original concept and well-communicated mechanics
Good job!
Love the FX on the special bullets.
cheers :)
I was not able to parry but I attribute that to my lack of skill and precise timing more than a flaw in design.
Very good game design, it's elegant and innovative, well done!
Nice entry, innovative for sure!