
Unstabadome
This game is from ldjam.com, which is currently unavailable.
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https://youtu.be/ojP2Nwekq3s
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> @Dj-Depressive (Maximilian Wallis Hjorth) Twitter: Project management and game core programming
> @theheheo Theodore Liem Norell Twitter: Level design & programming for interactables, improved player movement and player weapons
> @Kirren (Erik (kire) torenstam) Portfolio: Enemy programming
> @Bloobird (Jay Rohkea)Twitter: Player movement base
> @Water-Duck (Joel Ekberg) Twitter: Sounds effects and audio implementation
> @Hugorrrrr (Hugo Röisland) Twitter: Music n' Sound Effects
> @Norseman (Adam Asplund) Artstation: Announcer voice acting
> @karin-g (Karin) Twitter: Concept art, modeling and animation for enemies
> @Norseman (Adam Asplund) Artstation: Player model and shotgun
> @Norrguld (Oscar Jakobsson) [email protected]: VFX & rpg
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> Movement = WASD / Arrowkeys
> Jump = Space
> Look around = mouse movment
> Switch selected weapon = Q or scrollwheel
> Fire weapon = LMB (Left mouse button)
> Pause game = Escape
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https://youtu.be/ojP2Nwekq3s
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Credits
Programming n' such
> @Dj-Depressive (Maximilian Wallis Hjorth) Twitter: Project management and game core programming
> @theheheo Theodore Liem Norell Twitter: Level design & programming for interactables, improved player movement and player weapons
> @Kirren (Erik (kire) torenstam) Portfolio: Enemy programming
> @Bloobird (Jay Rohkea)Twitter: Player movement base
Audio
> @Water-Duck (Joel Ekberg) Twitter: Sounds effects and audio implementation
> @Hugorrrrr (Hugo Röisland) Twitter: Music n' Sound Effects
> @Norseman (Adam Asplund) Artstation: Announcer voice acting
Art
> @karin-g (Karin) Twitter: Concept art, modeling and animation for enemies
> @Norseman (Adam Asplund) Artstation: Player model and shotgun
> @Norrguld (Oscar Jakobsson) [email protected]: VFX & rpg
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Controls
> Movement = WASD / Arrowkeys
> Jump = Space
> Look around = mouse movment
> Switch selected weapon = Q or scrollwheel
> Fire weapon = LMB (Left mouse button)
> Pause game = Escape
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Screenshots
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