*The Boss* is coming and he is Really angry and YOU, yeah that's right *YOU* have been slacking for the last *month*. But in a world where you need to be *"Hands On"* to fire someone all YOU need to do is to escape getting fired.
> ### The Team >@Dj-Depressive (Maximilian Wallis Hjorth)Twitter : Project Management, Master of Organization, Creator of Tunes, Lord of the Procedural Generation and Ascended Code Writer
>@theheheo (Theodore Liem Norell)Twitter : The Inventor of Interactions, The Voice of the Office, Creator of Behaviours and Harbinger of the Boss
>@karin-g (Karin)Twitter : The Da Vinci of our Team, Mother of all Lifeforms, Animator of the World and the Lover of POTTED PLANTS
>@Bloobird (Jay Rohkea)Twitter : The Reason for Wiggly Arms, The Speaker of Unknown, Movement Author and Writer of Game Pages ;)
Continuously avoid your boss who's trying to reach out to you for a "little talk" whilst making printers and vending machines shoot stuff right in his face. If things get too rough you can also perform your signature move: pushing your co-workers into your boss.
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Controls
PC
> Movement = WASD
> Jump = Spacebar
> Look around = Mouse Movment
> Interact = LMB (Left Mouse Button)
> Slide = Control
> Pause game = Escape / P
> Free Look = Mouse Movment
GamePad
> Movement = Left Joystick
> Jump = X (PlayStation) / A (Xbox) / B (Nintendo)
> Look around = Right Joystick
> Interact = Right Trigger
> Slide = Left Trigger
> Pause game = Start
> Free Look = Right Joystick Press
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Version 0.3 :
> Web Gl build
> We no longer get punished by Lootlocker:tm: for abusing api calls
This was quite enjoyable. :) I feel like I was missing a lot of the mechanical depth (it's unclear why I can push over plants and people, make the printer go crazy, or anything other than open the elevator with the mouse, and sliding didn't appear to do much) but as a simple office parkour arcade game sort of thing it feels good to play and has a funny theme to it.
@somesortofsam Glad you enjoyed it! Yeah we didn't really implement clear feedback for what different actions entail but you're basically supposed to distract/disturb the boss. Pushing co-workers into him or causing the printer to shoot paper in his face will slow him down and give you more points.
(No worries, I've struggled with the commenting system here previously ;) )
oh I am trying to find a windows, a lot of games I wanna play (including this one) are windows exclusive .. by any chance you could have a web version soon?
Visibly flinched on my first failure. Comically horrifying looking back and watching the boss smash through everything as you nimbly scoot through to the end. Tons of fun.
This man is unstoppable!! Or inevitable I suppose :wink:
Procedural room generation is impressive, and the voice lines were awesome. I think that added another level to the game's immersion. I'm trying to imagine playing it without coworkers walking around and talking, and it just wouldn't be the same. Great job team!
Man I hate the feeling of being chased so this game was quite stimulating to me lol, I really like the art style and music, the gameplay is also fun and smooth, well done!
This one gave me a good laugh! I really enjoyed the art style here and the voice acting was awesome. The gameplay was also quite smooth which added to the polish. Great job, and thanks for the game!
This one was a really funny one! Running away from your boss is always a pretty comedic concept. Oh, and the fact that he destroys everything in his path is the cherry on top. The voice lines are also pretty funny (albeit a bit repetitive). Like somebody above said, there's not much in terms of the mechanics, and it doesn't really get much more difficult as the game progresses. However, I could 100% see this as a full release on steam or something. It would be a really fun game. Great job!
@someone Very happy you enjoyed it! I also really like potted plants ;)
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@matterlinx Glad we could entertain you! :D Yeah the others sure did do a great job with the voice acting ;) Would have participated myself but was too deep into the code at the moment :sweat_smile:
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@mateu Glad you enjoyed it! Thanks for the praise, a steam release sure would sure be something! ;)
Regarding the mechanical depth: I think we just didn't make it clear enough what was available to the player, since everything which gets outlined has a different interaction through LMB which in-turn can greatly affect your score and run.
There should be a clear difficulty scaling in the game for each round/day, which day did you make it to?
I really liked the game - although sometimes I ran into objects on the ground that I had trouble seeing - I feel like you should make it more clear when you can't go somewhere, but IDK it's just a personal opinion...
I admit this really isn't my kind of game that I find fun (being chased) but I wanted to give it a go! I can see how this can be fun for someone and how the challenge can spur them on (I definitely yelped when I got caught 27 seconds after starting xD ahaha).
I did wish that the controls were given at the start or maybe on an interactable poster in the elevator instead of the pause (Ah, I got so panicked once it all started that I just ran and hoped for the best? xD). LOVED the graphics and clips of people's dialogue.
amazing game I super enjoyed it although I got to the last level feeling pretty pleased I'd evaded the boss and discovered I got a bad score because I evade him too quickly haha maybe it could be more clearly indicated that spending more time per level gives better scores, not sure it was pretty good anyway.
Really enjoyable to play! The aesthetic is really nice and well pulled off, and there were little touches like the people talking that just made it a joy! There were a couple of bugs, and ultimately most of my runs ended because of some bug or another cropping up. One time all of the rooms were completely empty and it was flat forever, another time, my character fell halfway into the ground and frames started dropping like crazy, and another time I went into an elevator and it never went anywhere :cry: . But, even with those bugs, I really had a lot of fun running through the zany office. The controls felt good, the game looks great, and overall has a fun sense of style.
Oo, and if you guys had had more time, I would have loved to be able to pick things with my noodly arms and throw them at the boss to slow him down.
@rincs I'm very glad you took the time to play the game and thank you very much for the feedback, we were planning on having the controls in the start menu or in the elevator but didn't have the time. Glad you liked it :)
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@lolopupka Thank you very much, happy you enjoyed it
@adncoach Thank you very much! Haha yeah I think the co-workers haven't really grasped the situation :sweat_smile: I don't think I could keep my cool in that situation ;)
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@copito Really glad you *super*-enjoyed our game!!! :D Yeah, that was a real miss on our front: never really explaining that you can interact with objects in the environment and that it has an impact on both the boss and your score. Really impressed that you managed to make it all the way to the last level!
@boxedmeatrevolution Sad you ran into that many bugs :( We never got around to performance optimisation but it's most definitely something we'll be doing for later patches ;) Happy you still found the game to be an enjoyable experience! Picking up things to throw definitely sounds like a super fun feature!
@mateu Fair enough, with our current system we can't really achieve too much contrast between days but we'll work on it! However, there are 6 more days after the 4th one to suffer through if you ever feel up for the challenge later on ;)
Although I didn't quite understand what do I actually do by pushing clickable items, I really liked the mood set by the buffed boss chasing me, art and the sound design. Some more feedback on clicking the items would be helpful. But all in all really fun and polished entry.
@nikolavuk Thank you very much and thanks for the feedback, we are thinking about ways to give more feedback for the players interaction since we also found it lacking. Thanks again :)
Very clever name! I love the art style. Although I don't think there was any reason to, a few times I looked behind me and it was quite anxiety inducing!
Good game, love the graphics and sounds! The game feels tense! I think there's not much point in interacting and sliding right now, just run and jump and you'll run away. But it's a realy good entry anyway, a lot of work done here. Nice job!
After running away from my crazed employer for what feels like years, I think I'm finally safe from his boot wax-laden meat shovels. Behind these four titanium-lined walls, no man nor creature will ever have the strength nor the ingenuity to viciously rip open the doors and grotesquely tear me apart. I shall phone my family posthaste to notify them that their father is coming home, and my son shall have that guiding hand that he has so desperately yearned for all these long years. I am finally at peace.
The only problem I see is that sometimes is hard to know where is the next room to run away and the stairs were hard to use because of not knowing, while going up, if you were really going up. But the idea and the fun are great :)
Plants, plants, plants...:) I really enjoyed playing your game, super funny dialogs. The boss is quite scary, few times I thought I'm gonna have a heart attack :) Quite fresh idea! Well done!!!
Nice game, I think I had a dream like this once. I like all the little lines of dialogue as well. My only real issue is the stair clipping kind of sucks, but maybe that's intentional?
An interesting infinite runner game. I had difficulty in getting a groove because me hitting so many obstacles. Art style is great especially the character design. Love that the level is auto generated and makes each play through a new experience. I would have like to have background music which could have added depth and mood to the game. Excellent work.
Comments65
(No worries, I've struggled with the commenting system here previously ;) )
Procedural room generation is impressive, and the voice lines were awesome. I think that added another level to the game's immersion. I'm trying to imagine playing it without coworkers walking around and talking, and it just wouldn't be the same. Great job team!
@quasar098 Thanks :)
@herchey That's the reaction we were hoping for haha :) glad you enjoyed it
@mhorth Thank you very much ;) we had a blast of a time creating the voice lines for your pleasure :)
@fromage Thank you very much, everything with a outline you could interact with by pressing lmb
@0x-void-x0 i dislike being chased aswell, Thank you very much for the kind words :)
@goddoesplaydice thank you very much :)
Thank you for you game, it's so easy and so fun :D
The boss ploughing through everything to get to you was brilliant.
I really like potted plants.
@elvinn Happy to have made your day
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@matterlinx Glad we could entertain you! :D Yeah the others sure did do a great job with the voice acting ;) Would have participated myself but was too deep into the code at the moment :sweat_smile:
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@mateu Glad you enjoyed it! Thanks for the praise, a steam release sure would sure be something! ;)
Regarding the mechanical depth: I think we just didn't make it clear enough what was available to the player, since everything which gets outlined has a different interaction through LMB which in-turn can greatly affect your score and run.
There should be a clear difficulty scaling in the game for each round/day, which day did you make it to?
I did wish that the controls were given at the start or maybe on an interactable poster in the elevator instead of the pause (Ah, I got so panicked once it all started that I just ran and hoped for the best? xD). LOVED the graphics and clips of people's dialogue.
Oo, and if you guys had had more time, I would have loved to be able to pick things with my noodly arms and throw them at the boss to slow him down.
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@taran95 Thank you very much :)
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@rincs I'm very glad you took the time to play the game and thank you very much for the feedback, we were planning on having the controls in the start menu or in the elevator but didn't have the time. Glad you liked it :)
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@lolopupka Thank you very much, happy you enjoyed it
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@copito Really glad you *super*-enjoyed our game!!! :D Yeah, that was a real miss on our front: never really explaining that you can interact with objects in the environment and that it has an impact on both the boss and your score. Really impressed that you managed to make it all the way to the last level!
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@xenosns Thank you!
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@boxedmeatrevolution Sad you ran into that many bugs :( We never got around to performance optimisation but it's most definitely something we'll be doing for later patches ;) Happy you still found the game to be an enjoyable experience! Picking up things to throw definitely sounds like a super fun feature!
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@nikolavuk Thank you very much and thanks for the feedback, we are thinking about ways to give more feedback for the players interaction since we also found it lacking. Thanks again :)
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@mlho7 Thank you very much :)
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@bios3008 Thank you very much, I think i outran the boss so i'm good for now
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@common Thank you :)
THONK!
This game was one of the bests I player. The voice acting also brilliant.
Well done Team.