Nice! I like this kind of thing, grid-based puzzle games.
Might be nice if you could use the same button to pickup/drop things, rather than having one button per object type.
And I wasn't quite sure what the rules were about when exactly rocks would fall. I guess that does fit the theme, but for some reason when a game is on a strict grid I expect it to have really rigid, legible mechanics. But I suppose there's no reason it should.
Speaking of the theme, this is a really nice interpretation of it.
Although I did have some criticisms, I found they didn't really affect my experience of the game that much and ended up rating it highly.
It's really unfortunate that you ran out of time on this. With a few more levels and a little more polish (animations or at least looking left 😛) this could be really good I think.
I will say, it's a little unclear how exactly the supporting systems work. I was usually not quite sure specifically which blocks would fall when I mined a tile or removed a support.
Really cool set of systems that I bet create some fun puzzles, it's too bad you didn't get further since I would have loved to play some more. I liked what was here, cool systems, a nice underground vibe that the art really sells. Nice work, despite not really getting it to a complete experience.
This is a nice little puzzle game. Could've done with sounds - any sounds at all and I think a single unified interact button would've been enough for removing any object. I actually got stuck not far in!
I enjoyed the interpretation! The few puzzles there were were fun to figure out. The mechanics of how blocks fell when not supported did seem a bit hard to predict, though that seemed more like buggy edge-cases than unclear design. Overall I enjoyed my time with the game!
I liked the puzzle design and quite enjoyed the art! The last finished puzzle sure ramped up the difficulty, was a bit lost until I realized you started out with two ladders. As others have said the ladder number would sometimes display the wrong value and having one pick-up button for objects would've been great. But had a lot of fun playing, thanks for the game! :D
Interesting gameplay with a clean visual. It fits with the theme. Controls work well as expected. I had fun playing. You made a solid entry. Well done ++
J
Joshua Stone20 Oct 2021, 19:29
This is an awesome little puzzle game! It uses a very simple mechanic but it makes for some great challenges. Congrats!
Cool puzzle idea, I had trouble figuring out to do them when they got more complicated. The systems seemed to be good, the only issue I found was if I picked up ladders sometimes the UI wouldn't show how many I have correctly. Solid entry though!
Comments17
Might be nice if you could use the same button to pickup/drop things, rather than having one button per object type.
And I wasn't quite sure what the rules were about when exactly rocks would fall. I guess that does fit the theme, but for some reason when a game is on a strict grid I expect it to have really rigid, legible mechanics. But I suppose there's no reason it should.
Speaking of the theme, this is a really nice interpretation of it.
Although I did have some criticisms, I found they didn't really affect my experience of the game that much and ended up rating it highly.
Thank you for this game!
I will say, it's a little unclear how exactly the supporting systems work. I was usually not quite sure specifically which blocks would fall when I mined a tile or removed a support.
Overall, good start.