@ethanzech thanks for sparing your time ethan im sorry for the trouble but i thought i fixed the bugs. NOW i really did fix it thou. and uploaded an even newer version with this bug fixed. thanks for the heads up! feel free to check it out again.
@potkirland played the new version. No bugs this time, which is good.
I will say next time it would be better if you find a way to slowly and safely explain how to play to your players. Because currently before I understand anything the machine explodes and I lose.
@ethanzech thanks for the review. you are definitely right π im still new to game development and coding im glad i even have a playable game for this jam :D
Well done making a playable game. I was even able to reach my family, so I feel rather satisfied. π
I had to play a couple times to figure out how the various systems interacted, but since it was fairly easy to restart, that wasn't too bad. For whatever reason, I didn't understand how the lever interacted with the orb, so that part had me confused for a while.
In the end though, the contextual messages gave me enough information to figure things out. Thanks for sharing the game (and for fixing the bugs... that's always nice).
@thepelranthean thanks for checking it out. "yeaaaa... about the leverrrrrr..." i just couldn't convey how it works sadly π but its like a transmission system (like the wagons in halflife) with 3 levels on each side. basically pushes the orb to the way its facing according to the level and direction it is at.
Nice work, I too struggled with a bit of usability, but appreciate the work that went into the atmosphere and feel of the whole game. I'm not so smart so a little more instruction would be great but excellent effort!
Loved the visuals, and the theme of the game was really cool! Loved it, perhaps adding more information and easier to digest information as how to play would be a nice to have. Overall a great game.
A really good looking game! I love the smooth and wobbly animations on text & prompts, gives out a really polished feel. The gameplay, however, was a bit too confusing for me. I did manage to get everything started, but ended up always exploding the machine...
- you only need to keep the energy matched to prevent explotion and wavelength matching only works if energies matched. i guess that second part is what makes it unresponsive therefore unreadable other than the gauges capturing all the focus..
tips for if anyone couldn't get to the end but still wants to see it π
@sethjmoore i don't know why that would happen .s its just the default package settings on unreal .s.s that is really strange. but still thanks for your time i hope you can get it to work :)
The game is a bit confusing at first and it takes some figuring out to know what to actually do. But otherwise the game is really nice and fits the theme really well!
Hey I liked this one! I didn't understand what to do at first, the levels shown on the lever aren't immediately apparent. Once I saw that it was not as difficult. Great mood overall, good art, and good idea!
Game seems to be interesting. I liked the graphics and the music in general.
But I had some issues with gameplay. I don't know if I correctly understood the game's proposal, every time I should press CTRL or SPACE, I couldn't move the character anymore, I could just see a small circle in the background spinning, but I couldn't progress beyond that. I don't know if I understood exactly what I was supposed to do.
But understand, I'm not saying that your game is bad, but that maybe you could somehow put some kind of tutorial or even some explanation on how your game works. It can be here on the Ludum Dare page. If there is anything like that, please disregard what I said.
But I see potential in your game, it seemed like a creative and interesting project, thinking about the deadline of a few days to make a game, it seems like a good job. I just felt like I couldn't enjoy the experience your game possibly provides.
I had a pretty difficult time knowing what to do, since the instructions appeared right during the time I had to do something to not fail. So if I took the second to read the prompt, I'd lose and have to restart. Having said that, the 3D environment was impressive and set the mood quite well, so nice work!
@vphyre dont worry i totally understand... π i shouldve made it all clearer. it gets too easy to miss what to lay in front while you r developing since you basically know what is going on already. hope you were able to get to the end eventually
@simpathey hey simpathey thank you for your time im really sorry for the trouble i caused... but i fixed the issue with framerates (i think) and i slowed games pace and also made cranking easier.. it now requiers way less cranking to get the energy up higher. also gauges had samename and they werent readable and all. i fixed that too. now there are no repeated names and i think it is way more readable ^^ so sorry anyone who played it before and had a bad time π
@sploky thanks for playing the game its now easier to learn and playthrough.. there was also a problem with lever introduction. it passed the stage automatically and i believe that caused problems conveying information.
Really interesting game. I like a lot the art and music. Once you get what to do, it is easy to stabilize the orb but, I have to admit that I never understood what the lever is for and, how it works. I just move it right and left all the time π
I really liked the ambience! I think you just need to try to make things a little bit more intuitive or self explained. But besides that, it was really fun to play
@m-a-t π thank you for your time.. the idea was to move the dishes looking at to the orb with lever wich would be pushing the orb according to direction. and levers oscilation is actually orbs distance to rotation center in x axis π but i sadly didnt have time to show all the cables and pushing of the orb. im glad you like it π
thanks for playing @raffaello sorry for the trouble. you should keep energies matched at all times via cranking and try to adjust orb location with lever arm. bars under lever shows where it should be facing at. hope you had a fun time π
Hey I was able to get to my family! Cool idea and great work getting it all together for the jam! As others have said, it was pretty difficult to figure out what to do, although once I tried it a few times it wasn't too bad. Would have been cool to have some kind of feedback sounds on the different interacting systems, but totally feel time constraints are a thing. Good work overall!
Uh.. I have no idea what I'm doing. :L You said I'm supposed to match the energies and move the ball, but nothing I do seems to do anything. The gauges stay the same and the ball keeps spinning. I played with all the bugfixes so I think this is a matter of me not getting it.. I like the art and sounds though.
I made it to two "press E to reach parallel" sequences but no idea how or why I "couldn't keep up and it exploded" - very confusing. Graphics are quite good, music too but sound effects are missing completely.
Original game and atmosphere! The player is made simple but works with the enigmatic scene, the movement is also cool. It's confusing at first but also connects well with the game. Good job!
thank you @mrbell270 im glad you could play it. the sound sadly didnt make it to the deadline. i am working on it. im hoping i will add everything i wanted to at first but that will be after jam and no one will know of it except me LOL π
@sli thanks for giving it a chance i am still working on it with more animations and stuff i will make a full postjam version with all those reviews in mind π
Nice atmosphere and story. I like that this scientist guy is doing sketch stuff in his basement and the way you presented the story elements is perfect. The way the lighting coming down the stairs and reflecting on the picture and how it leads into this dark, red lit area with his machine was done really well and I liked how you used the empty space of the silhouettes when the figures were flashing on screen
I think the most improvements could be made in some of the gameplay elements (I gave some of these suggestions on stream, but here's ideas again!): -make the bars horizontal so you can read the text easier -attach wires/pipes between the lever/crank to the bars -have to move between the crank and the level -up + down for the crank!
That's some kind of raving Doc theme with a slight vibe of Twin Peaks (black and white episode), maybe that's like it all started... Anyway, nice concept. Cool blurry movement effects).
@itsboats thanks for playing my game im really glad you like it π i am working on it i hope for next jam i can make a game that is as clean as yours
Really nice concept the atmosphere is great, also the music is very good. Though since this is a 3D game it did not run well on my pc, since my pc is powered by 2 hamsters. Sometimes I could not read what was written on the pipes. It has a nice short story...
Nice art and sound mix, I would say creates fitting atmosphere. Activities seems simple enough, but after several attempts I still couldn't figure should I push level in the same direction as the darker "hilight" under it, or in the opposite side. as doing either seemed to do nothing. Or little enough to not get noticed by me :/ Good job having working game though :)
I especially liked the character, he was very stylized and had a lot of charm.
The story was interesting, and I wish there was a little more sprinkled within the game. I assume we want to "touch the parallel" because something tragic happened to our wife and kid in this universe? And we're somehow able to access another universe and live happily ever after? I think that's what the game is going for, but I wasn't too sure. If so, its a good story, and I wish it was made more clear, and that there was more story to go off of.
The controls were a little confusing at first, but I did eventually get the hang of it. The art overall works for the game, and it was well executed.
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I will say next time it would be better if you find a way to slowly and safely explain how to play to your players. Because currently before I understand anything the machine explodes and I lose.
I appreciate the fixes though.
I had to play a couple times to figure out how the various systems interacted, but since it was fairly easy to restart, that wasn't too bad. For whatever reason, I didn't understand how the lever interacted with the orb, so that part had me confused for a while.
In the end though, the contextual messages gave me enough information to figure things out. Thanks for sharing the game (and for fixing the bugs... that's always nice).
But solid game, quite captivating i'd say!
- you only need to keep the energy matched to prevent explotion and wavelength matching only works if energies matched. i guess that second part is what makes it unresponsive therefore unreadable other than the gauges capturing all the focus..
tips for if anyone couldn't get to the end but still wants to see it π
But I had some issues with gameplay. I don't know if I correctly understood the game's proposal, every time I should press CTRL or SPACE, I couldn't move the character anymore, I could just see a small circle in the background spinning, but I couldn't progress beyond that. I don't know if I understood exactly what I was supposed to do.
But understand, I'm not saying that your game is bad, but that maybe you could somehow put some kind of tutorial or even some explanation on how your game works. It can be here on the Ludum Dare page. If there is anything like that, please disregard what I said.
But I see potential in your game, it seemed like a creative and interesting project, thinking about the deadline of a few days to make a game, it seems like a good job. I just felt like I couldn't enjoy the experience your game possibly provides.
Anyway, good job!
The concept of Orb control is very interesting. This time I was able to understand your game a little better.
I'm sorry if my previous comment sounded rude.
Once you get what to do, it is easy to stabilize the orb but, I have to admit that I never understood what the lever is for and, how it works. I just move it right and left all the time π
Good job! π
Graphics are quite good, music too but sound effects are missing completely.
Great atmosphere and concept. π
It lacked sound a little bit, don't know if it is a bug or by design, but experience was really nice anyway.
Good work and good luck!
I think the most improvements could be made in some of the gameplay elements (I gave some of these suggestions on stream, but here's ideas again!):
-make the bars horizontal so you can read the text easier
-attach wires/pipes between the lever/crank to the bars
-have to move between the crank and the level
-up + down for the crank!
Good job having working game though :)
The story was interesting, and I wish there was a little more sprinkled within the game. I assume we want to "touch the parallel" because something tragic happened to our wife and kid in this universe? And we're somehow able to access another universe and live happily ever after? I think that's what the game is going for, but I wasn't too sure. If so, its a good story, and I wish it was made more clear, and that there was more story to go off of.
The controls were a little confusing at first, but I did eventually get the hang of it.
The art overall works for the game, and it was well executed.