Cool little game! I noticed that if you're quick when you spawn you can force yourself on top of walls.
I do wish there was at least a little bit of feedback when you shot enemies. Maybe a color change, noise, particle effect or something. As it is now you just shoot in their direction until they pop out of existence
Interesting, while some of the generated levels are very difficult. Also were hoping more sounds would be in the game. The minimap is not clear while you cannot see what is in there; enemies on minipmap appears just as with some "grey movement". Using the gun and the bullets is tactical, and i like it.
At first, I did not notice the restrictions on ammo. But when I ran out of ammo, I started to study the interface and found a minimap. A pleasant surprise. A very addictive roguelike. It's a pleasure to play.
This is a really nice game. The voxel graphics are nicely done and the music is catchy. The gameplay is pretty simple to understand, but the game itself is actually pretty difficult due to it's unforgiving nature. Despite that, it never really feels like the game stole anything from you when you die, which is pretty impressive. I did notice that I could start moving in a new level before I had fallen to the ground, I can get on top of nearby wall blocks. While this isn't gamebreaking, it does let me get ahead in levels with little difficulty and in some situations allowed me to skip levels entirely by going to straight to the end. Ignoring that one problematic bug, this is a simple, but well made game. Great job.
Fun game! Only managed to get to level 10 though lol. There's a glitch where you can get on top of the level if you move right at the start, and also an enemy sometimes spawned as soon as I spawned in so I instantly died. Other than those minor issues, really enjoyed this entry!
I like the voxel graphics! Being able to dig your way through a level is a fun concept, as is the randomly reappearing tiles, and enemies. Sometimes the randomness can feel unfair though, since enemies defeat you in one hit. I had fun though, and I really like the overall aesthetic and rapid feel of the game. Well done!
Very cool Idea, Highest Level I got was 11. Sometimes the layout of the higher level screwes you over so much that it is impossible to complete them. Other than that I had much fun with everything. Good job :)
I really liked the voxel graphics and the music, and I appreciated how the different types of enemies change how you approach the level in an interesting way. I found the bigger enemies a bit too strong though as it seems they are able to track you through walls, and with them also being invulnerable you have no other option than "kite" them while you go around them. This gets difficult if there are multiples of them while you also have to shoot your way through blocks. Overall a very nice game, good job!
good job. game could do with some particle effects for feedback. I was able to go on top of the bricks when spawning. which allowed for some cheese tactics haha
A good entry that had fast pacing and a nice roguelike feel. I think with some iteration this could be a fun game! Very challenging, only made it to level 8. Keep making games :smile:
Played it like a synthwave video clip. You should save bullets for later, I suppose, for the moving structures. The audio beat is hot, loved it overall, thanks!
K
kythehuman17 Oct 2021, 19:38
I haven't played anything quite like this before — cool! I made it to level 8 (the fast enemies could get pretty tough). Good job!
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I do wish there was at least a little bit of feedback when you shot enemies. Maybe a color change, noise, particle effect or something. As it is now you just shoot in their direction until they pop out of existence
Eventually the cube-space-chicken got me in higher levels...
I liked the music :)
hated the big guy
reminded me a bit of Dragon Crystal (game gear)
great job :)
A very addictive roguelike. It's a pleasure to play.
I was able to go on top of the bricks when spawning. which allowed for some cheese tactics haha