Ludum Dare #49compo
Volatile Waters
Volatile Waters
Coral reefs are fragile and unstable ecosystems. Can you help this one fight the pollution from trash, oil drilling, and nuclear weapon tests? Build a diverse flora and fauna to stabilize these volatile waters!
Tools
- Vanilla HTML5/JavaScript
- Visual Studio Code
- Photoshop
- Audacity
- https://musiclab.chromeexperiments.com/Song-Maker/
- jfxr (https://jfxr.frozenfractal.com/)
Links
You can hold SHIFT to build or place multiple entities and RIGHT CLICK clears the building selection.
Play:
https://pingpoli.de/ld49
Source Code:
https://pingpoli.de/ld49/ld49_src.zip
Timelapse
Complete development timelapse:



Comments21
@appoxgames I'm afraid the fish are doomed. But that's an interesting idea. Maybe a fish would change direction when you click on it, so it wouldn't end up in a net or on a hook.
@jharler Ya. I probably went a bit too heavy on the realistic side and not enough on the fun side.
@python-b5 Yea, I also mostly focussed on only a few items when I was playing it myself. Balancing with very limited time is tough and making every item unique and creating a balance so that all of them are required just wasn't possible near the end of the event. Maybe I should have only created 6 items or so and spend more time on balancing them.
@r3dleg It might have been an actual bug, but I also noticed that the feedback when you cannot place an item because of limited money or bad environmental conditions wasn't great. I probably should have added an error sound effect in addition to the red error message, so it's more obvious that a placement has failed. And I also ran out of time to change the color of the selected item next to the mouse to red and green dynamically to indicate whether a placement at the current position is possible.
Edit: nobody cares about plants, breed turtles then dolphins, they're like cockcroaches, can live under heavy radiation and without food.
Also I really like the audio for oil rigs appearing.
The game is well made, with a lot of content. I found it a bit hard to understand how to eliminate pollution in the end, asI felt I was removing all garbage and building stuff like crazy, to no avail. Anyway, good job! :)