awesome work, the game is short but still fun the scene switch after you finish almost gave me a heart attack. you also deserve some credit for the page setup, well done
Those 3 descriptions in this page is a plus. Loved the music and the sprites, but it didnt understand what i had to do to play. The rock sprite has a bug on its feet.
Takes a while to figure what to actually do, as the from movement is a little too unstable for balance purposes. On second try I got to next level, but when I almost toppled and everything slid back off, I managed to balance it back only to find the ship is no longer moving at all (was at stable 24m to island at that point). Graphics are nice, music is non-disruptive and adds a great atmosphere.
Graphic and music design make for a really cute, consistent, and readable game. Gameplay wise, it is a bit confusing to pick up at first, but it's definitely an interesting take on the theme.
I feel like you have very few options to play the game. You can do nothing wrong and still get locked between an enemy and the edge of a ship and just wait to die, because a treasure chest or another package dropped from the sky. Inability to jump makes game even more difficult.
I assume the anchors were suppose to put weight to either side of the ship to prevent toppling. Cannons were suppose to shoot enemies, although if an enemy is between you and the cannon, then it will shot you out of the ship. Couldn't figure out what Lightning does.
Overall I like the idea of running around the ship, pushing and placing counterweight, but the execution this time wasn't there. At least art is good and funny and music accompany everything pretty well.
The character is way too slippery and the meters countdown seems a off it reaches 0 before i actually reach the island but The art cool, and gameplay is nice too it was fun to play, good job!
This was a really fun game!! I enjoyed figuring out what to do and how it worked, even if it was a little confusing. The detailed description was a great thing! I wanted to play more but my "distance to island"-meter froze at 7 and even if I waited for some time we never arrived. Love the music btw, epic!
Pretty nice use of the theme, and the graphics and music were good as well. It might have been nice if you could get rid of anchor blocks somehow, since the chests you're counterbalancing them with sort disappear but the anchor blocks don't. On the other hand, it does cause your boat to get overloaded over time which is probably good.
I did also see a weird glitch once: After my Boost Crate fell overboard, the boat stopped entirely and I never got to the next island.
Comments17
good job anyway
Graphics are nice, music is non-disruptive and adds a great atmosphere.
I assume the anchors were suppose to put weight to either side of the ship to prevent toppling. Cannons were suppose to shoot enemies, although if an enemy is between you and the cannon, then it will shot you out of the ship. Couldn't figure out what Lightning does.
Overall I like the idea of running around the ship, pushing and placing counterweight, but the execution this time wasn't there. At least art is good and funny and music accompany everything pretty well.
Verdict: Funny, but absolutely unclear .
I did also see a weird glitch once: After my Boost Crate fell overboard, the boat stopped entirely and I never got to the next island.